| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | The TextureButton's bitmask takes into account the stretch mode selected | MrCdK | 2018-01-19 | 1 | -9/+56 |
| | | | | | When the stretch is tile the mask gets applied to each tile. | ||||
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -7/+7 |
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| * | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 1 | -2/+2 |
| | | | | | Fixes #10244. | ||||
| * | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -12/+12 |
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| * | Fix the resize mode of TextureButton cannot be saved into resource files. | Geequlim | 2017-07-26 | 1 | -1/+1 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -72/+65 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Merge pull request #7795 from hpvb/rename-md-macro | Rémi Verschelde | 2017-02-13 | 1 | -16/+16 |
| |\ | | | | | Rename the _MD macro to D_METHOD | ||||
| | * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -16/+16 |
| | | | | | | | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | | Fix compile error with TextureButton | geequlim | 2017-02-13 | 1 | -21/+11 |
| |/ | | | | Export TextureButton::ResizeMode as its own enum values | ||||
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -8/+8 |
| | | | | | This saves typing and is a step towards fixing #56 | ||||
| * | Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchMode | geequlim | 2017-02-09 | 1 | -36/+108 |
| | | | | | Make TextureButton to the same resize behavior with TextureRect | ||||
| * | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky | 2017-01-14 | 1 | -15/+3 |
| | | | | | added a check to detect this case in the future | ||||
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -8/+8 |
| | | | | | | | -Modified help to display properties GDScript can still not make use of them, though. | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -16/+16 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Remove unused variables (third pass) + dead code | Rémi Verschelde | 2016-07-07 | 1 | -3/+0 |
| | | | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | ||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | -Allow negative texture scale in TextureButton, fixes #2956 | reduz | 2015-12-29 | 1 | -4/+4 |
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| * | ability to export scene to zip | Juan Linietsky | 2015-12-13 | 1 | -1/+1 |
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| * | added rotation and scale support to gui controls | Juan Linietsky | 2015-12-12 | 1 | -5/+5 |
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| * | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | 2015-06-29 | 1 | -8/+8 |
| | | | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | Changed texturebutton scale from float to Size2 | romulox_x | 2015-01-02 | 1 | -5/+8 |
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| * | -ability to scale and modulate texturebutton, closes #818 | Juan Linietsky | 2015-01-03 | 1 | -16/+62 |
| | | | | | -fixed bug in ordering of modal subwindows, closes #1001 | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+211 |
