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path: root/scene/gui/scroll_container.cpp
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* Entirely new (and much improved) animation editor.Juan Linietsky2018-06-071-2/+15
* -New inspector.Juan Linietsky2018-05-151-1/+15
* Use internal physics processing for Nodes' internal logicRémi Verschelde2018-04-111-3/+3
* Make BaseButton not emit press when container is scrolledRuslan Mustakov2018-04-091-23/+49
* doc: Replace some more "val" with "value" + syncRémi Verschelde2018-01-171-2/+2
* Bind many more properties to scriptsBojidar Marinov2018-01-121-2/+4
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Fix scroll enabled in case of content fit in scroll containerKonstantin Zaitsev2017-12-061-0/+2
* Native pan and zoom for macOSBernhard Liebl2017-11-211-0/+11
* Small arrangement in ScrollContainer.Michael Alexsander Silva Dias2017-11-131-3/+2
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-11/+11
* Rename pos to position in user facing methods and variablesletheed2017-09-201-3/+3
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-3/+3
* Replace GUI anchor type by a float between 0 and 1Gilles Roudiere2017-08-131-2/+2
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-2/+2
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-80/+76
* Implemented scrolling factor for smooth trackpad scrollingtoger52017-05-071-9/+21
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-168/+140
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-11/+11
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-2/+2
* Fix #7011 ScrollContainer takes into account child's EXPAND flag when scrolli...Pawel Kowal2017-02-021-2/+2
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-10/+10
* -All types have editable script now in propertiesJuan Linietsky2017-01-091-2/+24
* renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky2017-01-081-5/+5
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-20/+21
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-11/+11
* Merge pull request #7376 from volzhs/scroll-horizontalRémi Verschelde2017-01-021-6/+14
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| * Scroll horizontally with mouse wheel when horizontal enabled onlyvolzhs2016-12-271-6/+14
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* fix ScrollContainer cannot scroll when scroll bar is hiddensanikoyes2016-09-131-2/+2
* ScrollContainer expand children bug fixPawel Kowal2016-07-271-2/+2
* Remove unused variables (third pass) + dead codeRémi Verschelde2016-07-071-1/+0
* -Made editor support SSL certs by default (embedded them)Juan Linietsky2016-03-121-1/+37
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -Fixed a bug in scrollcontainer not respecting expand flagJuan Linietsky2015-10-251-1/+9
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
* Import 3D Scene ImprovementsJuan Linietsky2014-06-191-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+427