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| author | Juan Linietsky | 2014-06-19 02:23:03 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-06-19 02:23:03 -0300 |
| commit | e086bccd63e64b8d3bd2b6b5ce000ef8abd71584 (patch) | |
| tree | d2923624c8d79c1ff27dce9da26d6e9c6f0bc906 /scene/gui/scroll_container.cpp | |
| parent | ddc0e7fd3bc00afa33432ed594038dbb80c7fea3 (diff) | |
| download | godot-e086bccd63e64b8d3bd2b6b5ce000ef8abd71584.tar.gz godot-e086bccd63e64b8d3bd2b6b5ce000ef8abd71584.tar.zst godot-e086bccd63e64b8d3bd2b6b5ce000ef8abd71584.zip | |
Import 3D Scene Improvements
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-If re-importing from the "dependency changed" dialog, edited scene will keep the local changes.
-Imported scene will keep track of changes in the source asset
-Geometry changes in source geometry or nodes with a different transform will be updated.
-Materials will be kept if changed locally.
-New nodes added will be kept
-If nodes were reparented or renamed, they will still keep track
-Deleted notes will be restored, use the -noimp option to avoid this.
-In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import.
-Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh.
Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time.
So Please test!!
Diffstat (limited to 'scene/gui/scroll_container.cpp')
| -rw-r--r-- | scene/gui/scroll_container.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index 817833083..c8f9ed16b 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -235,7 +235,7 @@ void ScrollContainer::_notification(int p_what) { } if (pos.y<0) { - pos.x=0; + pos.y=0; turnoff_v=true; } if (pos.y > (v_scroll->get_max()-v_scroll->get_page())) { |
