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*
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-10
1
-8
/
+8
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-92
/
+66
*
Make Editor, Export and Project settings dialogs resizable and store their bo...
Ray Koopa
2017-03-03
1
-3
/
+7
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-6
/
+6
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-1
/
+1
*
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-13
1
-4
/
+4
*
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-08
1
-1
/
+1
*
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-1
/
+2
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-6
/
+6
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Remove some noisy debug prints
Rémi Verschelde
2016-07-17
1
-4
/
+0
*
-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
1
-0
/
+10
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-10
/
+10
*
-Moved all the "root" input handling for GUI from individual Controls to View...
Juan Linietsky
2016-01-16
1
-9
/
+3
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
-forgot a check for tools enabled, closes #3166
reduz
2015-12-29
1
-0
/
+2
*
make it easy to edit popupmenus, fixes #2595
reduz
2015-12-29
1
-0
/
+8
*
some editor window changes
Juan Linietsky
2015-06-13
1
-0
/
+42
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
New Navigation & Pathfinding support for 2D
Juan Linietsky
2015-02-14
1
-0
/
+4
*
-Obscure bug in popups solved, fixes #1008
Juan Linietsky
2015-01-03
1
-1
/
+14
*
Lots of 3D improvements:
Juan Linietsky
2014-05-04
1
-1
/
+15
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+236