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path: root/scene/gui/popup.cpp
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* Fix #16069, #19292, #19267 and #18940Guilherme Felipe2018-06-061-31/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Remove unecessary anchors&margins set causing bad display (sons of containers)Gilles Roudiere2017-09-271-1/+1
* Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...Gilles Roudiere2017-09-221-1/+1
* Dead code tells no talesRémi Verschelde2017-08-271-13/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-2/+2
* Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky2017-08-211-0/+1
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| * ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-0/+1
* | Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky2017-08-201-1/+3
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| * Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-1/+3
* | Some control fixes and removed useless linesGilles Roudiere2017-08-191-3/+4
* | Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-4/+4
* | Replace GUI anchor type by a float between 0 and 1Gilles Roudiere2017-08-131-12/+6
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* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-5/+5
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-1/+1
* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-8/+8
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-92/+66
* Make Editor, Export and Project settings dialogs resizable and store their bo...Ray Koopa2017-03-031-3/+7
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-6/+6
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-4/+4
* renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky2017-01-081-1/+1
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-1/+2
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-6/+6
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Remove some noisy debug printsRémi Verschelde2016-07-171-4/+0
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+10
* remove trailing whitespaceHubert Jarosz2016-03-091-10/+10
* -Moved all the "root" input handling for GUI from individual Controls to View...Juan Linietsky2016-01-161-9/+3
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -forgot a check for tools enabled, closes #3166reduz2015-12-291-0/+2
* make it easy to edit popupmenus, fixes #2595reduz2015-12-291-0/+8
* some editor window changesJuan Linietsky2015-06-131-0/+42
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* New Navigation & Pathfinding support for 2DJuan Linietsky2015-02-141-0/+4
* -Obscure bug in popups solved, fixes #1008Juan Linietsky2015-01-031-1/+14
* Lots of 3D improvements:Juan Linietsky2014-05-041-1/+15
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+236