| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Fixes close button overlapping window title | Bernhard Liebl | 2017-12-15 | 1 | -3/+10 |
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| * | Improved theme generation, and other fixes | Daniel J. Ramirez | 2017-09-12 | 1 | -1/+1 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -4/+4 |
| | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | 2017-08-20 | 1 | -2/+2 |
| |\ | | | | | Adds Engine::is_editor_hint() method | ||||
| | * | Removes editor_hint from SceneTree | Ignacio Etcheverry | 2017-08-19 | 1 | -2/+2 |
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| * | | Rename localization method to `tr` again | Rémi Verschelde | 2017-08-18 | 1 | -1/+1 |
| | | | | | | | | | Partial revert of #10380 based on contributor ~~bullying~~ feedback. | ||||
| * | | Merge pull request #10380 from akien-mga/XL_MESSAGE | Rémi Verschelde | 2017-08-17 | 1 | -1/+1 |
| |\ \ | | | | | | | Rename `XL_MESSAGE`/`tr` to `localize` | ||||
| | * | | Rename `XL_MESSAGE` aka `tr` to `localize` | Rémi Verschelde | 2017-08-17 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | Also renames `set_message_translation` to `set_message_localization` for consistency. | ||||
| * | | | Merge pull request #8899 from toger5/BetterFlatStylebox | Rémi Verschelde | 2017-08-16 | 1 | -4/+4 |
| |\ \ \ | |/ / |/| | | Better flat stylebox with rounded corners | ||||
| | * | | Adapted godot to the new StyleBoxFlat | toger5 | 2017-08-15 | 1 | -4/+4 |
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| * / | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere | 2017-08-13 | 1 | -2/+2 |
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| * | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -5/+5 |
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| * | Icons can now be added inside line edits (Search icon). | Daniel J. Ramirez | 2017-07-19 | 1 | -1/+3 |
| | | | | | | | Fixed window title bar margins. fixed compilation error | ||||
| * | Added separators using StyleBoxLine, some theme style fixes, added variant icon | Daniel J. Ramirez | 2017-07-18 | 1 | -0/+1 |
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| * | AcceptDialog: fix child w/ ANCHOR_END sized wrong until resized | Poommetee Ketson | 2017-07-13 | 1 | -0/+3 |
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| * | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -13/+13 |
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| * | InputEvent: Renamed "pos" property to "position" | Andreas Haas | 2017-06-03 | 1 | -2/+2 |
| | | | | | Make the naming consistent with other classes. | ||||
| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -7/+11 |
| | | | | | this might cause bugs I haven't found yet.. | ||||
| * | New customizable editor theme | volzhs | 2017-05-09 | 1 | -17/+26 |
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| * | Fix #8617 WindowDialog with custom panel background crashes godot | Marc Gilleron | 2017-05-02 | 1 | -12/+16 |
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| * | Respect the expand margin for StyleBoTextures again. | Ray Koopa | 2017-04-13 | 1 | -29/+26 |
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| * | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 1 | -8/+8 |
| | | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | Fixed WindowDialog not aligning properly | Robert Hernandez | 2017-03-31 | 1 | -1/+12 |
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| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -1/+1 |
| | | | | | From https://github.com/lucasdemarchi/codespell | ||||
| * | WindowDialog: Fix crash when running as ProjectManager | Andreas Haas | 2017-03-13 | 1 | -2/+2 |
| | | | | | Fixes a bug introduced in #7970 | ||||
| * | Editor: Dim UI when a WindowDialog is shown. | Andreas Haas | 2017-03-06 | 1 | -0/+14 |
| | | | | | | | | | | | | | | Darkens the editor on WindowDialog popup. This adds the following new Editor settings: - interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming - interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1) - interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant. Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all windows of the editor :P | ||||
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -124/+92 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Make Editor, Export and Project settings dialogs resizable and store their ↵ | Ray Koopa | 2017-03-03 | 1 | -0/+28 |
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| * | Added functionality for resizable dialogs. | Ray Koopa | 2017-03-01 | 1 | -47/+152 |
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| * | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq | 2017-02-28 | 1 | -1/+1 |
| | | | | | | | | - Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements | ||||
| * | Editor Export Settings Dialog is completed!! Now on to make some exporters.. | Juan Linietsky | 2017-02-19 | 1 | -2/+2 |
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| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -18/+18 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -3/+3 |
| | | | | | This saves typing and is a step towards fixing #56 | ||||
| * | Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵ | Juan Linietsky | 2017-01-10 | 1 | -28/+27 |
| | | | | | container! | ||||
| * | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | 2017-01-08 | 1 | -2/+2 |
| | | | | | differentiated than generalized _input | ||||
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -3/+4 |
| | | | | | | | -Modified help to display properties GDScript can still not make use of them, though. | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -19/+19 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Fix Accept/ConfirmationDialog UI broken | volzhs | 2016-10-31 | 1 | -5/+8 |
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| * | Revert "Place child control under label in AcceptDialog." | volzhs | 2016-10-31 | 1 | -25/+10 |
| | | | | | This reverts commit 3ef272290460670b82621727ba2e876fa0a5a01e. | ||||
| * | Place child control under label in AcceptDialog. | Mateusz Adamczyk | 2016-10-09 | 1 | -10/+25 |
| | | | | | Fixes #6199. | ||||
| * | -Added bindings to the resource filesystem for editor | Juan Linietsky | 2016-09-10 | 1 | -0/+1 |
| | | | | | -Added set_child_rect, which was unavailable for script | ||||
| * | fixed wrong placement of AcceptDialog Buttons issue-6143 | bebae | 2016-09-07 | 1 | -2/+0 |
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| * | Remove unused variables (third pass) + dead code | Rémi Verschelde | 2016-07-07 | 1 | -2/+0 |
| | | | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | ||||
| * | Make dialogs translatable | Geequlim | 2016-05-30 | 1 | -4/+4 |
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| * | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | 2016-05-30 | 1 | -6/+73 |
| | | | | | -Implemented HiDPI detection and support for Godot Editor! | ||||
