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path:
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scene
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gui
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box_container.cpp
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Author
Age
Files
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*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-4
/
+4
*
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-3
/
+3
*
Fit grid with label and component of editor
volzhs
2017-05-22
1
-0
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
1
-1
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-97
/
+84
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-3
/
+3
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-1
/
+1
*
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
1
-1
/
+1
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-1
/
+1
*
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-13
1
-4
/
+4
*
Variant INT and REAL are now 64 bits (other types remain at 32)
Juan Linietsky
2017-01-08
1
-1
/
+1
*
-removed stop mouse and ignore mouse from control, which were confusing, repl...
Juan Linietsky
2017-01-08
1
-2
/
+3
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-3
/
+3
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
-Improve resource previews
Juan Linietsky
2016-05-23
1
-0
/
+1
*
BoxContainer: Bind method add_spacer(bool)
Ignacio Etcheverry
2016-03-19
1
-0
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
added alignment to BoxContainer
Zher Huei Lee
2015-09-24
1
-0
/
+36
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
-ability to set default textures in shader (needed for visual shader editing)
Juan Linietsky
2014-12-21
1
-2
/
+2
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+290