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path: root/scene/gui/box_container.cpp
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-4/+4
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-3/+3
* Fit grid with label and component of editorvolzhs2017-05-221-0/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-97/+84
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-3/+3
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-4/+4
* Variant INT and REAL are now 64 bits (other types remain at 32)Juan Linietsky2017-01-081-1/+1
* -removed stop mouse and ignore mouse from control, which were confusing, repl...Juan Linietsky2017-01-081-2/+3
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-3/+3
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* -Improve resource previewsJuan Linietsky2016-05-231-0/+1
* BoxContainer: Bind method add_spacer(bool)Ignacio Etcheverry2016-03-191-0/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* added alignment to BoxContainerZher Huei Lee2015-09-241-0/+36
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -ability to set default textures in shader (needed for visual shader editing)Juan Linietsky2014-12-211-2/+2
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+290