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path: root/scene/gui/base_button.cpp
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* Merge pull request #17451 from Goutte/feat-base-button-maskJuan Linietsky2018-05-071-1/+15
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| * Add a binary mask to allow configuration of which mouse buttons the BaseButto...Goutte2018-03-131-1/+15
* | Merge pull request #17081 from endragor/no-press-when-scrollRémi Verschelde2018-04-101-1/+1
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| * | Make BaseButton not emit press when container is scrolledRuslan Mustakov2018-04-091-1/+1
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* / Fix BaseButton not always calling _pressed()bncastle2018-03-051-0/+5
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* 2D editor GUI input rework. Changes are:Gilles Roudiere2018-02-161-0/+2
* Allow focus on disabled buttonsHein-Pieter van Braam2018-01-281-4/+0
* Fix signal arguments shadowing member variablesRémi Verschelde2018-01-091-2/+2
* Remove button from button_group when freevolzhs2018-01-061-3/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Consistent display of shortcut names in tooltipspoke10242017-12-211-4/+4
* Fix toggle mode of BaseButton.Ferenc Arn2017-09-261-1/+3
* Ensure pressed is set to false in BaseButton::_unpress_group.Ferenc Arn2017-09-211-1/+1
* Fix inconsistent toggle button behaviorMatthias Hoelzl2017-08-311-5/+5
* Dead code tells no talesRémi Verschelde2017-08-271-0/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-6/+6
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-5/+5
* Renames properties and methods to avoid ambiguitiesIgnacio Etcheverry2017-08-051-1/+1
* Add object type hint for docsPoommetee Ketson2017-07-191-4/+4
* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-1/+1
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-125/+122
* Prevent to uncheck selected item with button groupvolzhs2017-04-101-0/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-162/+127
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-19/+19
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-7/+7
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* Renamed button functions to be more verboes, same with Range unit value -> ratioJuan Linietsky2017-01-131-9/+13
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-2/+2
* Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky2017-01-101-16/+91
* Removed the "released" signal from button, it's pointless now that button_dow...Juan Linietsky2017-01-081-2/+2
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-1/+1
* renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky2017-01-081-2/+2
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-16/+16
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Button focus hoveringAnthony Fieroni2016-10-101-0/+10
* Add button_down and button_up signalsGeorge Marques2016-08-261-0/+11
* Implement missing ShortCuts in CanvasItemEditorIgnacio Etcheverry2016-07-211-1/+1
* Fixed the order of input, reverts #4384, closes #5361Juan Linietsky2016-07-011-1/+1
* Figured out a way to fix event propagation for shortcuts and some other cases...Juan Linietsky2016-06-271-0/+5
* Make button aware of it being dragged and reset state, closes #4178Juan Linietsky2016-06-231-0/+10
* BaseButton: Add identifier for shortcut in tooltipIgnacio Etcheverry2016-06-111-2/+7
* -customizable shortcuts in editorJuan Linietsky2016-06-041-0/+36
* GUI Focus mode improvementsZher Huei Lee2016-05-231-1/+16
* remove trailing whitespaceHubert Jarosz2016-03-091-48/+48
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Fix BaseButtons remaining pressed when hiding them while pressing them downeska2015-09-261-0/+10
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-3/+3