| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Oops! Audio engine has vanished :D | Juan Linietsky | 2017-01-15 | 1 | -718/+0 |
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| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -51/+51 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | -Added trigger mode to tracks, useful for properties that work as triggers, ↵ | Juan Linietsky | 2016-06-19 | 1 | -1/+1 |
| | | | | | | | such as playing a sample, an animation, etc. -Better interpolation of discrete tracks, fixes #4417 | ||||
| * | fix crash in SamplePlayer, closes #5005 | Juan Linietsky | 2016-06-11 | 1 | -2/+2 |
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| * | -Added configuration warning system for nodes | Juan Linietsky | 2016-05-17 | 1 | -0/+8 |
| | | | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work | ||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | Fix return type of get_reverb_room | Rémi Verschelde | 2015-09-26 | 1 | -3/+3 |
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| * | Fix default/filter/* parsing in _get | Rémi Verschelde | 2015-09-26 | 1 | -2/+2 |
| | | | | | | Closes #2542. The actual flaw was identified by @reduz. Also fix a typo. | ||||
| * | Fix some copy-paste mistakes in linear/db volume functions | Rémi Verschelde | 2015-09-26 | 1 | -5/+5 |
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| * | Rename _voice_count to _polyphony in SamplePlayer to be consistent with ↵ | Rémi Verschelde | 2015-09-26 | 1 | -9/+11 |
| | | | | | SamplePlayer2D | ||||
| * | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | 2015-06-29 | 1 | -1/+1 |
| | | | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | -refresh play options in property when setting samplelibrary (#1016) | Juan Linietsky | 2015-01-02 | 1 | -0/+1 |
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| * | Make String::right count from pos instead of pos+1 | marynate | 2014-05-13 | 1 | -1/+1 |
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| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+707 |
