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path: root/scene/audio/sample_player.cpp
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* Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-718/+0
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* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-51/+51
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* -Added trigger mode to tracks, useful for properties that work as triggers, ↵Juan Linietsky2016-06-191-1/+1
| | | | | | such as playing a sample, an animation, etc. -Better interpolation of discrete tracks, fixes #4417
* fix crash in SamplePlayer, closes #5005Juan Linietsky2016-06-111-2/+2
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* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+8
| | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Fix return type of get_reverb_roomRémi Verschelde2015-09-261-3/+3
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* Fix default/filter/* parsing in _getRémi Verschelde2015-09-261-2/+2
| | | | | Closes #2542. The actual flaw was identified by @reduz. Also fix a typo.
* Fix some copy-paste mistakes in linear/db volume functionsRémi Verschelde2015-09-261-5/+5
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* Rename _voice_count to _polyphony in SamplePlayer to be consistent with ↵Rémi Verschelde2015-09-261-9/+11
| | | | SamplePlayer2D
* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-1/+1
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -refresh play options in property when setting samplelibrary (#1016)Juan Linietsky2015-01-021-0/+1
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* Make String::right count from pos instead of pos+1marynate2014-05-131-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+707