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path: root/scene/audio/sample_player.cpp
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* Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-718/+0
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-51/+51
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* -Added trigger mode to tracks, useful for properties that work as triggers, s...Juan Linietsky2016-06-191-1/+1
* fix crash in SamplePlayer, closes #5005Juan Linietsky2016-06-111-2/+2
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+8
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Fix return type of get_reverb_roomRémi Verschelde2015-09-261-3/+3
* Fix default/filter/* parsing in _getRémi Verschelde2015-09-261-2/+2
* Fix some copy-paste mistakes in linear/db volume functionsRémi Verschelde2015-09-261-5/+5
* Rename _voice_count to _polyphony in SamplePlayer to be consistent with Sampl...Rémi Verschelde2015-09-261-9/+11
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -refresh play options in property when setting samplelibrary (#1016)Juan Linietsky2015-01-021-0/+1
* Make String::right count from pos instead of pos+1marynate2014-05-131-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+707