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path: root/scene/animation/animation_tree_player.h
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* Expose the animation pos to the user for AnimationNodes in AnimationTreesGustav Lund2018-05-171-0/+1
* Implemented ragdollAndreaCatania2018-05-071-0/+2
* Fix Coverity reports of uninitialized scalar variableRémi Verschelde2018-04-191-2/+0
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Animation Tree: Prevent cycle_test from being altered by past-test.AlmightyScientist2017-12-241-0/+1
* Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov2017-11-211-3/+3
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-1/+1
* Rename pos to position in user facing methods and variablesletheed2017-09-201-2/+2
* Fix some argument ordering, closes #10010Juan Linietsky2017-09-011-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-4/+4
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-129/+155
* removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-141-3/+3
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Fixed Mix nodes in Animation Tree Playerm4nu3lf2016-10-311-1/+0
* AnimationTreePlayer filters improvedm4nu3lf2016-06-221-1/+4
* Drop empty files that are not used anywhereRémi Verschelde2016-06-181-1/+0
* AnimationTree: add filters to Animation nodes.Josh Grams2016-04-261-0/+8
* AnimationTreePlayer: fix discrete value tracks.Josh Grams2016-04-121-0/+2
* AnimationTreePlayer: allow animating resource properties.Josh Grams2016-04-111-1/+1
* AnimationTreePlayer (transition_node_set_current): fix by removing copy-paste...Josh Grams2016-04-061-0/+1
* * AnimationTreePlayer (_process_node): remove `switched` argument.Josh Grams2016-03-271-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* This fixes long standing animation bugSergey Lapin2015-12-101-1/+1
* Experimental retooling of AnimationTreePlayer to allow manual advancement.Saracen2015-11-021-2/+17
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+420