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authorSergey Lapin2015-12-10 16:39:57 +0300
committerSergey Lapin2015-12-10 16:39:57 +0300
commit8eff61ca879f25c991e8e2d99deaee413d36eb83 (patch)
tree0175765e5aa18557ba18a5b31516b76d01eb6542 /scene/animation/animation_tree_player.h
parent8a94297105e0c67055dcfeaa9643ca6fb734ef04 (diff)
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Diffstat (limited to 'scene/animation/animation_tree_player.h')
-rw-r--r--scene/animation/animation_tree_player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h
index 9ea5ccf33..fb1c9016f 100644
--- a/scene/animation/animation_tree_player.h
+++ b/scene/animation/animation_tree_player.h
@@ -267,7 +267,7 @@ private:
Map<StringName,NodeBase*> node_map;
// return time left to finish animation
- float _process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_weight,float p_step, bool p_seek=false,const HashMap<NodePath,bool> *p_filter=NULL, float p_reverse_weight=0);
+ float _process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_weight,float p_step, bool switched, bool p_seek=false,const HashMap<NodePath,bool> *p_filter=NULL, float p_reverse_weight=0);
void _process_animation(float p_delta);
bool reset_request;