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| * | | Increase the default perspective camera FOVHugo Locurcio2017-06-161-1/+1
* | | | Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij2017-06-164-403/+0
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* | | Merge pull request #9165 from Noshyaar/pr-areaRémi Verschelde2017-06-146-42/+42
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| * | | Refactor layer_mask to collision_layerPoommetee Ketson2017-06-146-42/+42
* | | | Fixed several bugs with directional light, and changed defaults to be more se...Juan Linietsky2017-06-142-6/+6
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* | | Remove default shadow bias of 0.1 for spot and omni light, fixes #8654Juan Linietsky2017-06-131-2/+3
* | | Change Omni light default mode to Cube, avoids users confusing it as a bug, c...Juan Linietsky2017-06-121-1/+1
* | | renamed all Rect3.pos to Rect3.positionalexholly2017-06-095-16/+16
* | | -Added proper access to depth texture from shaderJuan Linietsky2017-06-076-11/+11
* | | renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-18/+18
* | | many fixes to image loader, voxel cone tracing, etc.Juan Linietsky2017-06-021-3/+4
* | | GI probes working back againJuan Linietsky2017-06-011-2/+5
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* | Merge pull request #8832 from Zireael07/vehicle-improvs-masterRémi Verschelde2017-05-222-0/+23
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| * | GDScript can now tell if the wheel is in contact with the ground; change roll...Zireael072017-05-202-0/+23
* | | Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-202-4/+4
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* | Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-176-1986/+12
* | Particles potential crash fix 2honix2017-05-161-0/+2
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* Merge pull request #8509 from nunodonato/fixspatialmaterialRémi Verschelde2017-04-241-4/+4
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| * Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterialNuno Donato2017-04-241-4/+4
* | Merge pull request #8395 from 20kdc/masterRémi Verschelde2017-04-242-0/+141
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| * Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args)20kdc2017-04-212-0/+141
* | Merge pull request #8102 from bd339/iss3172Rémi Verschelde2017-04-242-0/+93
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| * Show 3D raycasts when debugging collisionsBenjamin Dahse2017-03-302-0/+93
* | Particle system is complete. Rejoice!Juan Linietsky2017-04-082-31/+110
* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-0876-0/+76
* | New particle system, mostly working, some small features missing.Juan Linietsky2017-04-068-471/+1469
* | Fix more property names in _change_notify calls.Andreas Haas2017-04-031-4/+5
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-0575-7197/+5775
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-057-0/+197
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-214-4/+4
* a ton of bug fixes to the rendererJuan Linietsky2017-02-162-33/+73
* Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-152-5/+43
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-1336-693/+693
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-1328-329/+329
* basic contact shadows implementation, will most likely need some polishingJuan Linietsky2017-02-082-0/+4
* ability to adjust propagation in gi probeJuan Linietsky2017-02-062-0/+40
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-062-4/+19
* Merge pull request #7528 from tagcup/real_t_float_fixesJuan Linietsky2017-01-202-8/+8
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| * Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-162-8/+8
* | Fix editor method calls to is_visible for Spatial and CanvasItem and is_visib...Ray Koopa2017-01-181-1/+1
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* Working on compile issues for iOSBastiaanOlij2017-01-162-2/+0
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-1610-13/+13
* Oops! Audio engine has vanished :DJuan Linietsky2017-01-158-1132/+4
* Style: Cosmetic fixes to play nice with clang-formatRémi Verschelde2017-01-151-1/+1
* removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-142-2/+2
* Style: Fix whole-line commented codeRémi Verschelde2017-01-1416-51/+66
* Renamed call_group to call_group_flags, made call_group without flags the def...Juan Linietsky2017-01-142-2/+2
* rename monitoring functionsJuan Linietsky2017-01-132-8/+8
* Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na...Juan Linietsky2017-01-131-9/+9
* Rename collision layer as suggested in #5696Juan Linietsky2017-01-132-22/+23