| Commit message (Expand) | Author | Age | Files | Lines |
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| | * | | | Increase the default perspective camera FOV | Hugo Locurcio | 2017-06-16 | 1 | -1/+1 |
| * | | | | Godot 3.0 primitives as resources for use with MeshInstance | BastiaanOlij | 2017-06-16 | 4 | -403/+0 |
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| * | | | Merge pull request #9165 from Noshyaar/pr-area | Rémi Verschelde | 2017-06-14 | 6 | -42/+42 |
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| | * | | | Refactor layer_mask to collision_layer | Poommetee Ketson | 2017-06-14 | 6 | -42/+42 |
| * | | | | Fixed several bugs with directional light, and changed defaults to be more se... | Juan Linietsky | 2017-06-14 | 2 | -6/+6 |
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| * | | | Remove default shadow bias of 0.1 for spot and omni light, fixes #8654 | Juan Linietsky | 2017-06-13 | 1 | -2/+3 |
| * | | | Change Omni light default mode to Cube, avoids users confusing it as a bug, c... | Juan Linietsky | 2017-06-12 | 1 | -1/+1 |
| * | | | renamed all Rect3.pos to Rect3.position | alexholly | 2017-06-09 | 5 | -16/+16 |
| * | | | -Added proper access to depth texture from shader | Juan Linietsky | 2017-06-07 | 6 | -11/+11 |
| * | | | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -18/+18 |
| * | | | many fixes to image loader, voxel cone tracing, etc. | Juan Linietsky | 2017-06-02 | 1 | -3/+4 |
| * | | | GI probes working back again | Juan Linietsky | 2017-06-01 | 1 | -2/+5 |
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| * | | Merge pull request #8832 from Zireael07/vehicle-improvs-master | Rémi Verschelde | 2017-05-22 | 2 | -0/+23 |
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| | * | | GDScript can now tell if the wheel is in contact with the ground; change roll... | Zireael07 | 2017-05-20 | 2 | -0/+23 |
| * | | | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 2 | -4/+4 |
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| * | | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 6 | -1986/+12 |
| * | | Particles potential crash fix 2 | honix | 2017-05-16 | 1 | -0/+2 |
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| * | Merge pull request #8509 from nunodonato/fixspatialmaterial | Rémi Verschelde | 2017-04-24 | 1 | -4/+4 |
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| | * | Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterial | Nuno Donato | 2017-04-24 | 1 | -4/+4 |
| * | | Merge pull request #8395 from 20kdc/master | Rémi Verschelde | 2017-04-24 | 2 | -0/+141 |
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| | * | Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args) | 20kdc | 2017-04-21 | 2 | -0/+141 |
| * | | Merge pull request #8102 from bd339/iss3172 | Rémi Verschelde | 2017-04-24 | 2 | -0/+93 |
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| | * | Show 3D raycasts when debugging collisions | Benjamin Dahse | 2017-03-30 | 2 | -0/+93 |
| * | | Particle system is complete. Rejoice! | Juan Linietsky | 2017-04-08 | 2 | -31/+110 |
| * | | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 76 | -0/+76 |
| * | | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 8 | -471/+1469 |
| * | | Fix more property names in _change_notify calls. | Andreas Haas | 2017-04-03 | 1 | -4/+5 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 75 | -7197/+5775 |
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 7 | -0/+197 |
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky | 2017-02-21 | 4 | -4/+4 |
| * | a ton of bug fixes to the renderer | Juan Linietsky | 2017-02-16 | 2 | -33/+73 |
| * | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky | 2017-02-15 | 2 | -5/+43 |
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 36 | -693/+693 |
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 28 | -329/+329 |
| * | basic contact shadows implementation, will most likely need some polishing | Juan Linietsky | 2017-02-08 | 2 | -0/+4 |
| * | ability to adjust propagation in gi probe | Juan Linietsky | 2017-02-06 | 2 | -0/+40 |
| * | Several bugfixes, improving the import workflow | Juan Linietsky | 2017-02-06 | 2 | -4/+19 |
| * | Merge pull request #7528 from tagcup/real_t_float_fixes | Juan Linietsky | 2017-01-20 | 2 | -8/+8 |
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| | * | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn | 2017-01-16 | 2 | -8/+8 |
| * | | Fix editor method calls to is_visible for Spatial and CanvasItem and is_visib... | Ray Koopa | 2017-01-18 | 1 | -1/+1 |
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| * | Working on compile issues for iOS | BastiaanOlij | 2017-01-16 | 2 | -2/+0 |
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 10 | -13/+13 |
| * | Oops! Audio engine has vanished :D | Juan Linietsky | 2017-01-15 | 8 | -1132/+4 |
| * | Style: Cosmetic fixes to play nice with clang-format | Rémi Verschelde | 2017-01-15 | 1 | -1/+1 |
| * | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky | 2017-01-14 | 2 | -2/+2 |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 16 | -51/+66 |
| * | Renamed call_group to call_group_flags, made call_group without flags the def... | Juan Linietsky | 2017-01-14 | 2 | -2/+2 |
| * | rename monitoring functions | Juan Linietsky | 2017-01-13 | 2 | -8/+8 |
| * | Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na... | Juan Linietsky | 2017-01-13 | 1 | -9/+9 |
| * | Rename collision layer as suggested in #5696 | Juan Linietsky | 2017-01-13 | 2 | -22/+23 |