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authorJuan Linietsky2017-01-14 11:07:57 -0300
committerJuan Linietsky2017-01-14 11:10:42 -0300
commitdcb95ec1473eff3f455909cd81c3cd50b1e1159b (patch)
tree60343275911d48ebf993041dec92e1eac112b746 /scene/3d
parent93ab45b6b5c4f8e0619e963156c983009d399a9d (diff)
downloadgodot-dcb95ec1473eff3f455909cd81c3cd50b1e1159b.tar.gz
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removed duplicated functions in class hierarchy that were bound more than once
added a check to detect this case in the future
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/mesh_instance.cpp2
-rw-r--r--scene/3d/spatial.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index 66bad45c4..764aff1c0 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -298,7 +298,7 @@ void MeshInstance::_bind_methods() {
ClassDB::bind_method(_MD("get_mesh:Mesh"),&MeshInstance::get_mesh);
ClassDB::bind_method(_MD("set_skeleton_path","skeleton_path:NodePath"),&MeshInstance::set_skeleton_path);
ClassDB::bind_method(_MD("get_skeleton_path:NodePath"),&MeshInstance::get_skeleton_path);
- ClassDB::bind_method(_MD("get_aabb"),&MeshInstance::get_aabb);
+
ClassDB::bind_method(_MD("create_trimesh_collision"),&MeshInstance::create_trimesh_collision);
ClassDB::set_method_flags("MeshInstance","create_trimesh_collision",METHOD_FLAGS_DEFAULT);
ClassDB::bind_method(_MD("create_convex_collision"),&MeshInstance::create_convex_collision);
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 63a27f355..6843a7e9b 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -823,7 +823,7 @@ void Spatial::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"rotation",PROPERTY_HINT_NONE,"",0), _SCS("set_rotation"), _SCS("get_rotation") );
ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"scale",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_EDITOR), _SCS("set_scale"), _SCS("get_scale") );
ADD_GROUP("Visibility","");
- ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"visible"), _SCS("_set_visible_"), _SCS("_is_visible_") );
+ ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"visible"), _SCS("set_visible"), _SCS("is_visible") );
//ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM,"transform/local"), _SCS("set_transform"), _SCS("get_transform") );
ADD_SIGNAL( MethodInfo("visibility_changed" ) );