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* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-176-1986/+12
* Particles potential crash fix 2honix2017-05-161-0/+2
* Merge pull request #8509 from nunodonato/fixspatialmaterialRémi Verschelde2017-04-241-4/+4
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| * Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterialNuno Donato2017-04-241-4/+4
* | Merge pull request #8395 from 20kdc/masterRémi Verschelde2017-04-242-0/+141
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| * Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args)20kdc2017-04-212-0/+141
* | Merge pull request #8102 from bd339/iss3172Rémi Verschelde2017-04-242-0/+93
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| * Show 3D raycasts when debugging collisionsBenjamin Dahse2017-03-302-0/+93
* | Particle system is complete. Rejoice!Juan Linietsky2017-04-082-31/+110
* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-0876-0/+76
* | New particle system, mostly working, some small features missing.Juan Linietsky2017-04-068-471/+1469
* | Fix more property names in _change_notify calls.Andreas Haas2017-04-031-4/+5
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-0575-7197/+5775
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-057-0/+197
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-214-4/+4
* a ton of bug fixes to the rendererJuan Linietsky2017-02-162-33/+73
* Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-152-5/+43
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-1336-693/+693
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-1328-329/+329
* basic contact shadows implementation, will most likely need some polishingJuan Linietsky2017-02-082-0/+4
* ability to adjust propagation in gi probeJuan Linietsky2017-02-062-0/+40
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-062-4/+19
* Merge pull request #7528 from tagcup/real_t_float_fixesJuan Linietsky2017-01-202-8/+8
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| * Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-162-8/+8
* | Fix editor method calls to is_visible for Spatial and CanvasItem and is_visib...Ray Koopa2017-01-181-1/+1
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* Working on compile issues for iOSBastiaanOlij2017-01-162-2/+0
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-1610-13/+13
* Oops! Audio engine has vanished :DJuan Linietsky2017-01-158-1132/+4
* Style: Cosmetic fixes to play nice with clang-formatRémi Verschelde2017-01-151-1/+1
* removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-142-2/+2
* Style: Fix whole-line commented codeRémi Verschelde2017-01-1416-51/+66
* Renamed call_group to call_group_flags, made call_group without flags the def...Juan Linietsky2017-01-142-2/+2
* rename monitoring functionsJuan Linietsky2017-01-132-8/+8
* Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na...Juan Linietsky2017-01-131-9/+9
* Rename collision layer as suggested in #5696Juan Linietsky2017-01-132-22/+23
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-137-37/+18
* Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky2017-01-1213-3/+30
* Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky2017-01-122-11/+11
* Renamed most signals so they refer to:Juan Linietsky2017-01-124-71/+71
* Type renames:Juan Linietsky2017-01-1134-100/+100
* Merge pull request #7426 from m4nu3lf/bugfix/physicsJuan Linietsky2017-01-101-1/+1
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| * Fixed inertia tensor computation and center of massm4nu3lf2017-01-091-1/+1
* | Merge pull request #7438 from tagcup/matrix3_rotate_fixJuan Linietsky2017-01-101-5/+7
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| * | Fix the order in which additional transformations are applied in Matrix3 and ...Ferenc Arn2017-01-081-5/+7
* | | It is now possible to name layers of different kinds!Juan Linietsky2017-01-107-10/+9
* | | - _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky2017-01-101-2/+2
* | | Few small fixes so tools=no and target=release compilesBastiaanOlij2017-01-102-0/+8
* | | Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-0732-127/+127
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* | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2017-01-041-6/+6
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| * | Use right handed coordinate system for rotation matrices and quaternions. Als...Ferenc Arn2017-01-031-6/+6
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