| Commit message (Expand) | Author | Age | Files | Lines |
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-12 | 74 | -74/+74 |
| * | Update DebugMesh when NavMesh changes | ktksgit | 2017-01-12 | 1 | -0/+5 |
| * | Expose set_bone_name and get_bone_name to GDscript | Elia Argentieri | 2017-01-12 | 2 | -0/+7 |
| * | Fix #7303, Quad node mesh data leak | Bojidar Marinov | 2017-01-12 | 2 | -0/+5 |
| * | KinematicBody: Fix wrong method bind return type | Ignacio Etcheverry | 2017-01-12 | 1 | -1/+1 |
| * | style: Fix PEP8 whitespace issues in Python files | Rémi Verschelde | 2016-11-02 | 1 | -2/+2 |
| * | style: Start applying PEP8 to Python files, indentation issues | Rémi Verschelde | 2016-11-02 | 1 | -3/+3 |
| * | Added force_raycast_update GDScript method for RayCast[2D] | Karol Walasek | 2016-10-31 | 2 | -21/+29 |
| * | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde | 2016-10-30 | 1 | -0/+2 |
| * | fix #6012 exposed setters and getters of Camera H/V offset to GDScript | Adham Zahran | 2016-10-09 | 1 | -4/+8 |
| * | light: respect editor_only setting in release build and dont show the light | J08nY | 2016-10-09 | 1 | -2/+4 |
| * | Fix #6480, area duplicated param | Pawel Kowal | 2016-10-09 | 1 | -2/+2 |
| * | expose GeometryInstance.get_aabb() etc fixes #6587 | yg2f | 2016-10-09 | 2 | -0/+5 |
| * | Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, c... | Juan Linietsky | 2016-09-18 | 2 | -3/+7 |
| * | Stop baking process if there is no geometry in the BakedLightInstance. | Daniel J. Ramirez | 2016-07-25 | 2 | -0/+12 |
| * | Removed support for saving paths as relative, closes #5728 | Juan Linietsky | 2016-07-22 | 1 | -0/+2 |
| * | Make texture parameter optional in begin() of ImmediateGeometry. Closes #5676... | Juan Linietsky | 2016-07-22 | 2 | -2/+2 |
| * | Remove unused variables (fourth pass) + dead code | Rémi Verschelde | 2016-07-08 | 3 | -28/+5 |
| * | Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 | Juan Linietsky | 2016-07-06 | 2 | -0/+13 |
| * | make property not be applied in skeleton if not inside tree. This will eventu... | Juan Linietsky | 2016-06-29 | 1 | -7/+9 |
| * | -Added trigger mode to tracks, useful for properties that work as triggers, s... | Juan Linietsky | 2016-06-19 | 1 | -1/+1 |
| * | Drop empty files that are not used anywhere | Rémi Verschelde | 2016-06-18 | 5 | -91/+1 |
| * | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 14 | -0/+392 |
| * | Send body inout notifications after state is applied, fixes #4683 | Juan Linietsky | 2016-06-17 | 1 | -11/+13 |
| * | Fixed overloaded virtual functions with const vs none warning | marcelofg55 | 2016-06-12 | 2 | -2/+2 |
| * | better rewording | Juan Linietsky | 2016-06-11 | 1 | -1/+1 |
| * | Show descriptive errors when look_at is improperly used, closes #5131 | Juan Linietsky | 2016-06-11 | 1 | -0/+9 |
| * | port changes from AnimatedSprite to AnimatedSprite3D | Juan Linietsky | 2016-06-08 | 2 | -1/+561 |
| * | Merge pull request #4101 from SaracenOne/listener | Juan Linietsky | 2016-06-06 | 2 | -0/+220 |
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| | * | Added listener spatial node. | Saracen | 2016-03-20 | 2 | -0/+220 |
| * | | Changed import workflow | Juan Linietsky | 2016-05-27 | 2 | -13/+79 |
| * | | VehicleBody: Cosmetic fixes to previous commit | Rémi Verschelde | 2016-05-21 | 2 | -2/+2 |
| * | | Add get_linear_velocity() method to VehicleBody class | Agustin Benavidez | 2016-05-21 | 2 | -2/+9 |
| * | | -Added configuration warning system for nodes | Juan Linietsky | 2016-05-17 | 10 | -1/+95 |
| * | | New reworked AnimatedSprite! | Juan Linietsky | 2016-05-14 | 2 | -6/+11 |
| * | | classref: Fixed return types in Area and Area2D (#4635) | MattUV | 2016-05-12 | 1 | -2/+2 |
| * | | Rotation APIs: Better exposure for degrees methods | Rémi Verschelde | 2016-05-06 | 2 | -17/+41 |
| * | | Fix wrong return and argument types in documentation | Ignacio Etcheverry | 2016-05-04 | 1 | -2/+2 |
| * | | BoneAttachments now position themselves instantly during bind. | Saracen | 2016-04-15 | 1 | -0/+1 |
| * | | Port collision and layer masks to 3D, fixes #1759 | Bojidar Marinov | 2016-04-09 | 6 | -2/+208 |
| * | | Merge pull request #4259 from neikeq/pr-issue-4224 | Rémi Verschelde | 2016-04-07 | 1 | -1/+1 |
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| | * | | Fix RayCast not updating when debugging collissions | Ignacio Etcheverry | 2016-04-07 | 1 | -1/+1 |
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| * / | Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes | Bojidar Marinov | 2016-04-06 | 1 | -1/+5 |
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| * | fix six possible "divide by zero" | Hubert Jarosz | 2016-03-09 | 1 | -3/+5 |
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 21 | -219/+219 |
| * | Added extra controls to GeometryInstances to control how they should cast sha... | Saracen | 2016-03-07 | 2 | -1/+53 |
| * | refix particles3d issue, bringing down the amount limit to 1024 | Nuno Donato | 2016-02-16 | 1 | -2/+2 |
| * | -Fix crash opening and closing the scene, closes #3491 | Juan Linietsky | 2016-01-31 | 1 | -18/+5 |
| * | Merge pull request #2698 from Faless/add_area_fix | Juan Linietsky | 2016-01-23 | 1 | -2/+2 |
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| | * | Properly update node after clearing shapes in _update_shapes_from_children() | Fabio Alessandrelli | 2015-12-02 | 1 | -2/+2 |