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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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spatial.h
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Age
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*
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-2
/
+2
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-2
/
+2
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Rotation APIs: Better exposure for degrees methods
Rémi Verschelde
2016-05-06
1
-2
/
+5
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-7
/
+7
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Added set_hidden method to Spatial and CanvasItem
romulox_x
2015-11-26
1
-0
/
+1
*
Ability to keep collisionshapes and collisionpolygons when running the game.
reduz
2015-09-15
1
-0
/
+5
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
gui in 3D demo now uses area for input
Juan Linietsky
2015-03-22
1
-0
/
+1
*
added spatial and node2d helper methods
Juan Linietsky
2015-03-22
1
-0
/
+14
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-1
/
+1
*
Fixing Issues...
Juan Linietsky
2014-09-19
1
-0
/
+1
*
Little Bits
Juan Linietsky
2014-08-14
1
-1
/
+13
*
Import 3D Scene Improvements
Juan Linietsky
2014-06-19
1
-0
/
+6
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+166