| Commit message (Expand) | Author | Age | Files | Lines |
| * | Allow editing of some unbound properties when hinted (or no range hinted) | Juan Linietsky | 2018-05-16 | 1 | -3/+3 |
| * | -New inspector. | Juan Linietsky | 2018-05-15 | 1 | -6/+6 |
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| * | -Add lightmapper | Juan Linietsky | 2017-12-14 | 1 | -0/+17 |
| * | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -4/+4 |
| * | Ability to change indirect light energy. | Juan Linietsky | 2017-11-19 | 1 | -0/+3 |
| * | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 1 | -5/+5 |
| * | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky | 2017-11-09 | 1 | -1/+7 |
| * | Revert "In editor, instance DirectionalLight with an initial orientation" | Giantblargg | 2017-10-22 | 1 | -6/+0 |
| * | Bind unbound enums, rearrange some by value | Poommetee Ketson | 2017-10-22 | 1 | -1/+1 |
| * | In editor, instance DirectionalLight with an initial sun-like orientation | Marc Gilleron | 2017-09-25 | 1 | -0/+6 |
| * | Fix enums bindings | Maxim Sheronov | 2017-09-13 | 1 | -0/+6 |
| * | Fix serveral recent new clang-format errors | Hein-Pieter van Braam | 2017-09-08 | 1 | -6/+3 |
| * | Several fixes to directional shadows, closes #10926 | Juan Linietsky | 2017-09-07 | 1 | -1/+22 |
| * | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky | 2017-08-30 | 1 | -2/+4 |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | 2017-08-21 | 1 | -17/+17 |
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| | * | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -17/+17 |
| * | | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | 2017-08-20 | 1 | -1/+2 |
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| | * | Removes editor_hint from SceneTree | Ignacio Etcheverry | 2017-08-19 | 1 | -1/+2 |
| * | | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky | 2017-08-19 | 1 | -0/+16 |
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| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -1/+1 |
| * | Fixed several bugs with directional light, and changed defaults to be more se... | Juan Linietsky | 2017-06-14 | 1 | -5/+6 |
| * | Remove default shadow bias of 0.1 for spot and omni light, fixes #8654 | Juan Linietsky | 2017-06-13 | 1 | -2/+3 |
| * | Change Omni light default mode to Cube, avoids users confusing it as a bug, c... | Juan Linietsky | 2017-06-12 | 1 | -1/+1 |
| * | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -20/+0 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -192/+158 |
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -22/+22 |
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -26/+26 |
| * | basic contact shadows implementation, will most likely need some polishing | Juan Linietsky | 2017-02-08 | 1 | -0/+3 |
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
| * | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | 2017-01-13 | 1 | -1/+1 |
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -5/+5 |
| * | It is now possible to name layers of different kinds! | Juan Linietsky | 2017-01-10 | 1 | -1/+1 |
| * | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -2/+2 |
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -25/+32 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -22/+22 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -447/+197 |
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| | * | work in progress global illumination | Juan Linietsky | 2016-12-20 | 1 | -2/+32 |
| | * | Subsurface scattering material param is now working! | Juan Linietsky | 2016-12-02 | 1 | -1/+1 |
| | * | Huge amount of improvement in the material system. Materials should be | Juan Linietsky | 2016-11-20 | 1 | -1/+1 |
| | * | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky | 2016-11-11 | 1 | -23/+35 |
| | * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 1 | -11/+80 |
| | * | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 1 | -7/+143 |
| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -502/+5 |
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| * | | light: respect editor_only setting in release build and dont show the light | J08nY | 2016-10-03 | 1 | -2/+4 |
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