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path: root/scene/3d/light.cpp
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* Allow editing of some unbound properties when hinted (or no range hinted)Juan Linietsky2018-05-161-3/+3
* -New inspector.Juan Linietsky2018-05-151-6/+6
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* -Add lightmapperJuan Linietsky2017-12-141-0/+17
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-4/+4
* Ability to change indirect light energy.Juan Linietsky2017-11-191-0/+3
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-5/+5
* Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky2017-11-091-1/+7
* Revert "In editor, instance DirectionalLight with an initial orientation"Giantblargg2017-10-221-6/+0
* Bind unbound enums, rearrange some by valuePoommetee Ketson2017-10-221-1/+1
* In editor, instance DirectionalLight with an initial sun-like orientationMarc Gilleron2017-09-251-0/+6
* Fix enums bindingsMaxim Sheronov2017-09-131-0/+6
* Fix serveral recent new clang-format errorsHein-Pieter van Braam2017-09-081-6/+3
* Several fixes to directional shadows, closes #10926Juan Linietsky2017-09-071-1/+22
* Improved default directional shadow params, added bias split scale, closes #9828Juan Linietsky2017-08-301-2/+4
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky2017-08-211-17/+17
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| * ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-17/+17
* | Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky2017-08-201-1/+2
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| * Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-1/+2
* | -Fix all shadow and culling related issues, fixes #9330Juan Linietsky2017-08-191-0/+16
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* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+1
* Fixed several bugs with directional light, and changed defaults to be more se...Juan Linietsky2017-06-141-5/+6
* Remove default shadow bias of 0.1 for spot and omni light, fixes #8654Juan Linietsky2017-06-131-2/+3
* Change Omni light default mode to Cube, avoids users confusing it as a bug, c...Juan Linietsky2017-06-121-1/+1
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-20/+0
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-192/+158
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-22/+22
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-26/+26
* basic contact shadows implementation, will most likely need some polishingJuan Linietsky2017-02-081-0/+3
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-1/+1
* Type renames:Juan Linietsky2017-01-111-5/+5
* It is now possible to name layers of different kinds!Juan Linietsky2017-01-101-1/+1
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-2/+2
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-25/+32
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-22/+22
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-447/+197
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| * work in progress global illuminationJuan Linietsky2016-12-201-2/+32
| * Subsurface scattering material param is now working!Juan Linietsky2016-12-021-1/+1
| * Huge amount of improvement in the material system. Materials should beJuan Linietsky2016-11-201-1/+1
| * Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky2016-11-111-23/+35
| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-11/+80
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-7/+143
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-502/+5
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* | light: respect editor_only setting in release build and dont show the lightJ08nY2016-10-031-2/+4
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