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path: root/scene/3d/gi_probe.cpp
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* Fixed crash on duplicate GIProbe bakingAndreaCatania2018-01-111-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* -Add lightmapperJuan Linietsky2017-12-141-997/+31
* Style: Re-apply clang-format over recent invalid additionsRémi Verschelde2017-12-101-1/+1
* Update GIProbe data instead of creating a new one on bakeMarc Gilleron2017-12-091-2/+5
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-1/+1
* change default propagation valueJuan Linietsky2017-11-221-2/+2
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-16/+16
* Fix energy not affecting emissive texture in GI baker.Ferenc Arn2017-11-151-21/+17
* -Ability to choose operator for emission, closes #10441Juan Linietsky2017-11-151-6/+13
* Clean up GI Probe baking, proper button and progress bar.Juan Linietsky2017-10-301-1/+20
* Bind unbound enums, rearrange some by valuePoommetee Ketson2017-10-221-0/+1
* Restored normal bias as default bias in GIProbeJuan Linietsky2017-10-041-2/+2
* Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde2017-09-121-16/+0
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| * Fix unused variable warningsHein-Pieter van Braam2017-09-081-16/+0
* | Remove assignment and declarations in if statementsHein-Pieter van Braam2017-09-081-1/+2
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* Check whether stuff is visible before baking it, closes #10525Juan Linietsky2017-09-061-14/+17
* Fix use of unitialized variablesHein-Pieter van Braam2017-09-021-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-3/+2
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-4/+4
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-3/+3
* Few small GI Probe fixesJuan Linietsky2017-07-291-3/+3
* Add object type hint for docsPoommetee Ketson2017-07-191-3/+3
* Many fixes to improve GI Probe qualityJuan Linietsky2017-07-151-1/+33
* renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-11/+11
* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-4/+4
* many fixes to image loader, voxel cone tracing, etc.Juan Linietsky2017-06-021-3/+4
* GI probes working back againJuan Linietsky2017-06-011-2/+5
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-10/+10
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-7/+7
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-675/+602
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+29
* a ton of bug fixes to the rendererJuan Linietsky2017-02-161-33/+66
* Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-151-5/+42
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-36/+36
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-18/+18
* ability to adjust propagation in gi probeJuan Linietsky2017-02-061-0/+33
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-3/+16
* Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-4/+4
* Working on compile issues for iOSBastiaanOlij2017-01-161-1/+0
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* Type renames:Juan Linietsky2017-01-111-15/+15
* Few small fixes so tools=no and target=release compilesBastiaanOlij2017-01-101-0/+4
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-15/+15
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-33/+33
* Some fixes and clean upsJuan Linietsky2016-12-311-0/+36
* begin work on new particle systemreduz2016-12-301-2/+9