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path: root/scene/3d/camera.cpp
Commit message (Expand)AuthorAgeFilesLines
* Allow editing of some unbound properties when hinted (or no range hinted)Juan Linietsky2018-05-161-2/+2
* a way to ensure that camera is disabledJakub Grzesik2018-03-171-3/+6
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Merge pull request #14977 from volzhs/fix-crash-groupJuan Linietsky2017-12-261-1/+4
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| * Fix error if scene has Camera at saving scenevolzhs2017-12-251-1/+4
* | Fixes 3d camera keep aspect.Daniel J. Ramirez2017-12-221-12/+0
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* [DOCS] Camera property changesWill Nations2017-12-111-120/+78
* Added some clean up in camera/viewport management. Fixes #12279, Fixes #12774Juan Linietsky2017-12-071-4/+5
* Tweak the default camera node settingsHugo Locurcio2017-11-251-1/+1
* Refactor Fixed to PhysicsPoommetee Ketson2017-10-211-1/+1
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-2/+2
* Dead code tells no talesRémi Verschelde2017-08-271-15/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-7/+7
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-2/+2
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-0/+40
* Increase the default perspective camera FOVHugo Locurcio2017-06-161-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-248/+196
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-28/+28
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-4/+6
* Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na...Juan Linietsky2017-01-131-9/+9
* Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky2017-01-121-0/+1
* It is now possible to name layers of different kinds!Juan Linietsky2017-01-101-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-28/+28
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-96/+11
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-96/+11
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* | fix #6012 exposed setters and getters of Camera H/V offset to GDScriptAdham Zahran2016-10-051-4/+8
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* remove trailing whitespaceHubert Jarosz2016-03-091-19/+19
* -Fix crash opening and closing the scene, closes #3491Juan Linietsky2016-01-311-18/+5
* Properly clear/restore current camera when switching scenes. Fixes #2137Juan Linietsky2016-01-021-69/+42
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -fix forced texture repeat in Polygon2D, now depends on texture.Juan Linietsky2015-04-281-0/+8
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* added spatial and node2d helper methodsJuan Linietsky2015-03-221-18/+0
* support for 2D shadow castersJuan Linietsky2015-03-021-3/+3
* fixed math in Camera::project_positionjaromirhribal2015-01-311-1/+1
* -fixed issue with denormals in half precission, closes #1073Juan Linietsky2015-01-031-0/+35
* Small FixesJuan Linietsky2014-12-081-0/+2
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-15/+15
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-3/+16
* -added custom metadata to physics shapes (2D only for now)Juan Linietsky2014-10-161-1/+2
* Little BitsJuan Linietsky2014-10-121-1/+25
* Huge Amount of BugFixJuan Linietsky2014-10-031-3/+3
* Camera FixesJuan Linietsky2014-09-151-32/+51
* Misc FixesJuan Linietsky2014-06-271-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+727