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| author | Hugo Locurcio | 2017-06-16 12:07:07 +0200 |
|---|---|---|
| committer | Hugo Locurcio | 2017-06-16 12:07:07 +0200 |
| commit | cdcc3c919b6cc1dc38b5ed82469964daea97aeb8 (patch) | |
| tree | 178b0d8e4f9ef289291b4476c47bb39a3101d889 /scene/3d/camera.cpp | |
| parent | 3e7bbf2ca383056d661d4f978e2747269ba7f4a8 (diff) | |
| download | godot-cdcc3c919b6cc1dc38b5ed82469964daea97aeb8.tar.gz godot-cdcc3c919b6cc1dc38b5ed82469964daea97aeb8.tar.zst godot-cdcc3c919b6cc1dc38b5ed82469964daea97aeb8.zip | |
Diffstat (limited to 'scene/3d/camera.cpp')
| -rw-r--r-- | scene/3d/camera.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index d648ff078..0f4378acd 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -626,7 +626,7 @@ Camera::Camera() { current = false; force_change = false; mode = PROJECTION_PERSPECTIVE; - set_perspective(60.0, 0.1, 100.0); + set_perspective(65.0, 0.1, 100.0); keep_aspect = KEEP_HEIGHT; layers = 0xfffff; v_offset = 0; |
