| Commit message (Expand) | Author | Age | Files | Lines |
| * | Remove the selection rect for nodes that do not require it | Gilles Roudiere | 2018-04-03 | 1 | -0/+1 |
| * | Merge pull request #16971 from Noshyaar/tilemap | Rémi Verschelde | 2018-03-13 | 1 | -0/+1 |
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| | * | TileMap: add fix_invalid_tiles | Poommetee Ketson | 2018-02-24 | 1 | -0/+1 |
| * | | Update TileMap when its TileSet changes | ShyRed | 2018-03-11 | 1 | -0/+2 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| * | Merge pull request #13991 from CyanBlob/master | Rémi Verschelde | 2017-12-16 | 1 | -0/+1 |
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| | * | TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) and upda... | Andrew Thomas | 2017-12-16 | 1 | -0/+1 |
| * | | TileMap: Drop unused center_x/center_y booleans | Rémi Verschelde | 2017-12-10 | 1 | -6/+0 |
| * | | Merge pull request #14454 from CyanBlob/TileMap | Rémi Verschelde | 2017-12-09 | 1 | -3/+3 |
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| | * | | Convert tilemap format in get_tile_data() | Andrew Thomas | 2017-12-09 | 1 | -3/+3 |
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| * / | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -4/+4 |
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| * | TileMap Fixes | Mariano Suligoy | 2017-12-02 | 1 | -2/+2 |
| * | Implement auto-tiling | Mariano Suligoy | 2017-11-20 | 1 | -3/+26 |
| * | Rework the canvas_item API for further improves to the canvas item editor | Gilles Roudiere | 2017-11-19 | 1 | -1/+1 |
| * | Disabled filter clip by default and made it optional, fixes #12368, likely ot... | Juan Linietsky | 2017-11-10 | 1 | -0/+4 |
| * | Merge pull request #10361 from RandomShaper/tilemap-global-mtl | Rémi Verschelde | 2017-08-30 | 1 | -0/+7 |
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| | * | Let TileMap apply its material | Pedro J. Estébanez | 2017-08-15 | 1 | -0/+7 |
| * | | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Added get_used_cells_by_id method 3.0 | Hassan A | 2017-08-02 | 1 | -0/+1 |
| * | Merge pull request #8271 from MattUV/master | Rémi Verschelde | 2017-04-09 | 1 | -0/+6 |
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| | * | Add set/get_collision_layer/mask_bit() to TileMaps | MattUV | 2017-04-06 | 1 | -0/+6 |
| * | | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -51/+61 |
| * | Add Rect2 TileMap::get_used_rect(), closes #4390 | Bojidar Marinov | 2017-02-20 | 1 | -2/+5 |
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -7/+7 |
| * | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -2/+2 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -1/+1 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -2/+0 |
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| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| * | | TileMap now honors blending mode. | Ovnuniarchos | 2016-11-24 | 1 | -0/+2 |
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| * | Added Tile Origin = Bottom Left option to the TileMap | Patrick Reh | 2016-06-20 | 1 | -1/+2 |
| * | Added get_cellv() method to TileMap | Johan Manuel | 2016-02-06 | 1 | -0/+1 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | -Make tilemap able to change light mask, fixes #2557 | reduz | 2015-12-29 | 1 | -0/+2 |
| * | ability to set occluder mask in tilemap, fixes #3025 | Juan Linietsky | 2015-12-12 | 1 | -0/+6 |
| * | Live edit WORK IN PROGRESS | Juan Linietsky | 2015-08-02 | 1 | -0/+2 |
| * | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky | 2015-05-03 | 1 | -2/+7 |
| * | -try to avoid errors when path using ".." is present in script include, fixes... | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | -renamed function to get object from instance id | Juan Linietsky | 2015-04-18 | 1 | -0/+2 |
| * | Fix compie error in TileMap::_fix_cell_transform(...) | marynate | 2015-03-09 | 1 | -1/+1 |
| * | lot of work on 2D lighting and isometric maps | Juan Linietsky | 2015-03-09 | 1 | -3/+38 |
| * | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | 2015-02-15 | 1 | -3/+7 |
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| | * | Replace body_mode property with use_kinematic flag. | Carl Olsson | 2015-02-14 | 1 | -4/+3 |
| | * | Added body mode property to TileMap to select between static and kinematic ph... | Carl Olsson | 2015-02-13 | 1 | -3/+8 |
| * | | Moved wrapper function to TileMapEditor. | Carl Olsson | 2015-02-11 | 1 | -1/+0 |
| * | | Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set... | Carl Olsson | 2015-02-11 | 1 | -0/+1 |
| * | | Prep for tile transpose transform. | Carl Olsson | 2015-01-19 | 1 | -1/+3 |
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| * | Huge Amount of BugFix | Juan Linietsky | 2014-10-03 | 1 | -3/+45 |
| * | Fixing Issues... | Juan Linietsky | 2014-09-19 | 1 | -3/+5 |