| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #19164 from marcelofg55/tilemap_undo2 | Rémi Verschelde | 2018-06-26 | 1 | -0/+6 |
| |\ | | | | | Improve TileMap undo operations, second try | ||||
| | * | Improve TileMap undo operations, second try | Marcelo Fernandez | 2018-05-29 | 1 | -0/+6 |
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| * | | Optimize _recreate_quadrants | Marcelo Fernandez | 2018-06-26 | 1 | -3/+7 |
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| * | | Merge pull request #19343 from bojidar-bg/x-fix-tilemap-shape-rotation | Rémi Verschelde | 2018-06-08 | 1 | -1/+3 |
| |\ \ | | | | | | | Fix bugs related to bad handling of rotated/translated shapes in tilemap | ||||
| | * | | Fix bugs related to bad handling of rotated/translated shapes in tilemap | Bojidar Marinov | 2018-06-03 | 1 | -1/+3 |
| | |/ | | | | | | | Fixup #18529 and #12870 | ||||
| * / | Added autotile override | James Beedie | 2018-06-02 | 1 | -0/+8 |
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| * | Restore support for minimal 3x3 autotile sets | isaacremnant | 2018-05-17 | 1 | -12/+27 |
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| * | Merge pull request #15909 from authenticate/tilemap_fix | Mariano Javier Suligoy | 2018-05-16 | 1 | -1/+2 |
| |\ | | | | | TileMap Navigation Fixes | ||||
| | * | Fixing a bug where tilemap navigation would not be accurate after a tilemap ↵ | James | 2018-05-15 | 1 | -1/+2 |
| | | | | | | | | | exits and then re-enters the tree. Fixing a bug where deleting a tile and then querying navigation would result in an incorrect path if both happened within the same frame. | ||||
| * | | Allow uncommon bitmask for autotile - Fixes #16511 | mateusak | 2018-05-04 | 1 | -4/+4 |
| | | | | | | | | | Removes some conditions that were there to create compatibility from 2X2 to 3X3. Further dissociates 2X2 and 3X3 but adds more flexibility to 3X3. | ||||
| * | | Adds z-index properties to TileSets. | Pieter-Jan Briers | 2018-05-01 | 1 | -1/+5 |
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| * | | Remove the selection rect for nodes that do not require it | Gilles Roudiere | 2018-04-03 | 1 | -0/+4 |
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| * | | Implement missing navgiation polygon debugging in tilemap | Benedikt Bär | 2018-03-30 | 1 | -0/+55 |
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| * | | Merge pull request #16971 from Noshyaar/tilemap | Rémi Verschelde | 2018-03-13 | 1 | -0/+11 |
| |\ \ | | | | | | | TileMap: add fix_invalid_tiles | ||||
| | * | | TileMap: add fix_invalid_tiles | Poommetee Ketson | 2018-02-24 | 1 | -0/+11 |
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| * | | | Update TileMap when its TileSet changes | ShyRed | 2018-03-11 | 1 | -3/+16 |
| |/ / | | | | | | | Make TileMap monitor its TileSet for changes and emit a signal when the TileSet changes. This makes the editor update and show the updated version of the TileSet. | ||||
| * / | Tileset Editor Improvement | Damar Indra | 2018-02-20 | 1 | -5/+5 |
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| * | Bind many more properties to scripts | Bojidar Marinov | 2018-01-12 | 1 | -4/+4 |
| | | | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | ||||
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Merge pull request #15191 from Jerome67000/z_renaming | Rémi Verschelde | 2018-01-04 | 1 | -1/+1 |
| |\ | | | | | renames "z" Node2D property to "z_index" | ||||
| | * | #15078 renamed "z" -> "z_index" property in Node2D | Jerome67000 | 2018-01-03 | 1 | -1/+1 |
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| * | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| |/ | | | | Happy new year to the wonderful Godot community! | ||||
| * | Add missing parameter names | Poommetee Ketson | 2017-12-25 | 1 | -1/+1 |
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| * | Merge pull request #13991 from CyanBlob/master | Rémi Verschelde | 2017-12-16 | 1 | -0/+23 |
| |\ | | | | | TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) … | ||||
| | * | TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) and ↵ | Andrew Thomas | 2017-12-16 | 1 | -0/+23 |
| | | | | | | | | | update_bitmask_region(2) to GDscript | ||||
| * | | Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created. | Nathan Warden | 2017-12-15 | 1 | -1/+1 |
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| * | | TileMap: Drop unused center_x/center_y booleans | Rémi Verschelde | 2017-12-10 | 1 | -29/+4 |
| | | | | | | | | | | | | | Two years later they are still unused and we do not know their intend use case, so tschüss. Closes #2513. | ||||
| * | | Merge pull request #14454 from CyanBlob/TileMap | Rémi Verschelde | 2017-12-09 | 1 | -6/+8 |
| |\ \ | | | | | | | Convert tilemap format in get_tile_data() | ||||
| | * | | Convert tilemap format in get_tile_data() | Andrew Thomas | 2017-12-09 | 1 | -6/+8 |
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| * / | Fixes TileMap occluder offsets. | PJB3005 | 2017-12-08 | 1 | -4/+1 |
| |/ | | | | | | | | This is NOT related to #14388! This fixes a graphical bug where the light occluders used by tilemaps weren't getting offset anymore, this they'd be positioned incorrectly. I tried on all 3 tilemap positioning modes and it seemed to work on every one. | ||||
| * | TileMap Fixes | Mariano Suligoy | 2017-12-02 | 1 | -8/+16 |
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| * | Fix displacement for centered tilemaps | Matthias Hoelzl | 2017-11-27 | 1 | -11/+13 |
| | | | | | | | | | - Fixes tile and collision placement for tilemaps with `tile_origin` set to `TILE_ORIGIN_CENTER`. - Also fixes a bug in the offset computation for collision shapes with `flip_v` flag set to true if `tile_origin` is `TILE_ORIGIN_BOTTOM_LEFT`. | ||||
| * | Fix TileMap and TileSet ClassDB bindings | Ruslan Mustakov | 2017-11-24 | 1 | -1/+1 |
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| * | Implement auto-tiling | Mariano Suligoy | 2017-11-20 | 1 | -27/+214 |
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| * | Rework the canvas_item API for further improves to the canvas item editor | Gilles Roudiere | 2017-11-19 | 1 | -1/+1 |
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| * | Fixing tilemap rotation for non top-left tiles. | Vito | 2017-11-15 | 1 | -2/+2 |
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| * | Disabled filter clip by default and made it optional, fixes #12368, likely ↵ | Juan Linietsky | 2017-11-10 | 1 | -2/+21 |
| | | | | | others too | ||||
| * | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky | 2017-11-09 | 1 | -1/+3 |
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| * | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -4/+4 |
| | | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | ||||
| * | Merge pull request #10361 from RandomShaper/tilemap-global-mtl | Rémi Verschelde | 2017-08-30 | 1 | -0/+30 |
| |\ | | | | | Let TileMap apply its material | ||||
| | * | Let TileMap apply its material | Pedro J. Estébanez | 2017-08-15 | 1 | -0/+30 |
| | | | | | | | | | | | | | | | | | So when a material is set, every tile will be rendered with that. Quadrants will not be recreated, so a `CanvasItem` will exist per material per quadrant regardless a global material is set. This makes also __Use parent material__ work for `TileMap`s. Closes #9996. | ||||
| * | | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | | Removed old fp_adjust code that conflicts with clipped rects, fixes #9925 | Juan Linietsky | 2017-08-25 | 1 | -4/+2 |
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| * | | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -9/+12 |
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| * | | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 1 | -4/+4 |
| |/ | | | | Fixes #10244. | ||||
| * | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -2/+2 |
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| * | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -1/+1 |
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| * | Added get_used_cells_by_id method 3.0 | Hassan A | 2017-08-02 | 1 | -0/+15 |
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| * | Readd tilemap's shape_transform and bugfixes | Bojidar Marinov | 2017-07-01 | 1 | -3/+5 |
| | | | | | This reverts commit a808f53020aa710ff81392e2349b8a39c55d2717. | ||||
