| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #16122 from ibrahn/sprite-region-with-frames | Juan Linietsky | 2018-05-07 | 1 | -17/+17 |
| |\ | | | | | Allow use of frames in sprites with texture region enabled. | ||||
| | * | Allow use of frames in sprites with texture region enabled. | Ibrahn Sahir | 2018-04-08 | 1 | -17/+17 |
| | | | | | | | | | | | If texture region is enabled on a sprite, Hframes and Vframes will now divide the selected region into frames. | ||||
| * | | Fix error spam with Sprite has compressed texture | volzhs | 2018-04-16 | 1 | -0/+3 |
| | | | | | | | | | Fix #18177 | ||||
| * | | Fix index out of size error on Image | volzhs | 2018-04-16 | 1 | -0/+21 |
| | | | | | | | | | Fix #18229 | ||||
| * | | Remove the selection rect for nodes that do not require it | Gilles Roudiere | 2018-04-03 | 1 | -0/+8 |
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| * | Update Sprite when Texture changes | ShyRed | 2018-03-10 | 1 | -0/+22 |
| | | | | | Make Sprite monitor its Texture for changes and trigger an update when the sprite changes. | ||||
| * | Merge pull request #17341 from poke1024/fix16461 | Rémi Verschelde | 2018-03-08 | 1 | -1/+7 |
| |\ | | | | | Fix unselectable flipped sprites (fixes 16461) | ||||
| | * | Fix unselectable flipped sprites (fixes 16461) | poke1024 | 2018-03-07 | 1 | -1/+7 |
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| * | | Merge pull request #17189 from CodeAndWeb/master | Rémi Verschelde | 2018-03-08 | 1 | -1/+21 |
| |\ \ | |/ |/| | Fixes Selection of Sprites using AtlasTexture | ||||
| | * | Fix selection of Sprites using AtlasTexture in the editor. | Andreas Loew | 2018-03-02 | 1 | -1/+21 |
| | | | | | | | | | Fixes #16261. | ||||
| * | | Fix uninitialized data in Sprite::_get_rects() | Bernhard Liebl | 2018-03-04 | 1 | -2/+2 |
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| * | Merge pull request #16756 from willnationsdev/shifted-rect-sprite | Rémi Verschelde | 2018-02-21 | 1 | -1/+3 |
| |\ | | | | | Simplify detection of Sprite clicks | ||||
| | * | Expose Sprite._edit_get_rect for click rect access | Will Nations | 2018-02-19 | 1 | -1/+3 |
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| * | | 2D editor GUI input rework. Changes are: | Gilles Roudiere | 2018-02-16 | 1 | -5/+15 |
| |/ | | | | | | | | | | - The input handling is done into several distinct functions, and the code is more consistent. - The actions' history is more precise ("Edited CanvasItem" is now "Rotated CanvasItem","Moved CanvasItem",etc...) - Fixed a little bug about input key events not forwarded correctly to plugins - IK is followed by default when you move a bone node, the alt-key allow you to move it normally | ||||
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Merge pull request #15093 from poke1024/canvas-editor-select | Rémi Verschelde | 2018-01-03 | 1 | -32/+61 |
| |\ | | | | | More exact picking for canvas editor | ||||
| | * | More exact picking for canvas editor | Bernhard Liebl | 2017-12-27 | 1 | -32/+61 |
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| * | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| |/ | | | | Happy new year to the wonderful Godot community! | ||||
| * | Rework the canvas_item API for further improves to the canvas item editor | Gilles Roudiere | 2017-11-19 | 1 | -226/+5 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -4/+4 |
| | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -4/+4 |
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| * | Properly update frame range after modifying the vframe/hframes, closes #7624 | Juan Linietsky | 2017-08-05 | 1 | -2/+2 |
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| * | Merge pull request #8209 from robertdhernandez/Texture-Region-Editor-Sync | Rémi Verschelde | 2017-08-01 | 1 | -0/+1 |
| |\ | | | | | Texture region now updates when changing an Atlas region rect | ||||
| | * | Texture region now updates when changing an Atlas | Robert Hernandez | 2017-06-29 | 1 | -0/+1 |
| | | | | | | | | | | | | | | | | | | | - Removed atlas_changed signal for AtlasTexture - Changes are now handled by _notify_change - Removed unneccesary signal connections - Texture preview now updates in real-time Fixed TextureRegionEditor constantly regenerating | ||||
| * | | Sprite: fix disconnect nonexistent signal | Poommetee Ketson | 2017-07-23 | 1 | -13/+0 |
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| * | Usability improvements for folding. Unfortunately SpatialMaterial broke ↵ | Juan Linietsky | 2017-06-25 | 1 | -0/+2 |
| | | | | | compatibility. | ||||
| * | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids ↵ | Juan Linietsky | 2017-06-18 | 1 | -2/+20 |
| | | | | | scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. | ||||
| * | Add normalmap support for drawing in all low level primitives. Only added ↵ | Juan Linietsky | 2017-06-17 | 1 | -1/+18 |
| | | | | | support in Sprite so far. | ||||
| * | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -2/+2 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -102/+88 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -28/+28 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -14/+14 |
| | | | | | This saves typing and is a step towards fixing #56 | ||||
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -4/+8 |
| | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
| * | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky | 2017-01-13 | 1 | -1/+1 |
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| * | removed unnecesary modulate funtions, which were superseded by self_modulate | Juan Linietsky | 2017-01-08 | 1 | -18/+1 |
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| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -30/+30 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -1/+2 |
| |\ | | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | ||||
| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -1/+2 |
| | | | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | ||||
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | | Sprite: Fix inspector not showing changes on "frame" property. | Andreas Haas | 2016-10-11 | 1 | -0/+1 |
| |/ | | | | Fixes #6562 | ||||
| * | Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 | Juan Linietsky | 2016-07-06 | 1 | -0/+11 |
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| * | Modify margins with mouse input | MarianoGNU | 2016-06-20 | 1 | -0/+2 |
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| * | i18n: Proofreading of all strings | Rémi Verschelde | 2016-05-21 | 1 | -1/+1 |
| | | | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | ||||
| * | -Added configuration warning system for nodes | Juan Linietsky | 2016-05-17 | 1 | -0/+19 |
| | | | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work | ||||
| * | Fix Sprite doesn't updating region_rect value in certain conditions | Franklin Sobrinho | 2016-03-05 | 1 | -5/+7 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | -A little More control about pixel snapping in 2D | Juan Linietsky | 2015-10-13 | 1 | -0/+7 |
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| * | Add SpriteRegionEditor and update Polygon2DUVEditor | MarianoGNU | 2015-09-28 | 1 | -0/+1 |
| | | | | | Both with snap and grid support | ||||
