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path: root/scene/2d/sprite.cpp
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* Merge pull request #16122 from ibrahn/sprite-region-with-framesJuan Linietsky2018-05-071-17/+17
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| * Allow use of frames in sprites with texture region enabled.Ibrahn Sahir2018-04-081-17/+17
* | Fix error spam with Sprite has compressed texturevolzhs2018-04-161-0/+3
* | Fix index out of size error on Imagevolzhs2018-04-161-0/+21
* | Remove the selection rect for nodes that do not require itGilles Roudiere2018-04-031-0/+8
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* Update Sprite when Texture changesShyRed2018-03-101-0/+22
* Merge pull request #17341 from poke1024/fix16461Rémi Verschelde2018-03-081-1/+7
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| * Fix unselectable flipped sprites (fixes 16461)poke10242018-03-071-1/+7
* | Merge pull request #17189 from CodeAndWeb/masterRémi Verschelde2018-03-081-1/+21
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| * Fix selection of Sprites using AtlasTexture in the editor.Andreas Loew2018-03-021-1/+21
* | Fix uninitialized data in Sprite::_get_rects()Bernhard Liebl2018-03-041-2/+2
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* Merge pull request #16756 from willnationsdev/shifted-rect-spriteRémi Verschelde2018-02-211-1/+3
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| * Expose Sprite._edit_get_rect for click rect accessWill Nations2018-02-191-1/+3
* | 2D editor GUI input rework. Changes are:Gilles Roudiere2018-02-161-5/+15
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Merge pull request #15093 from poke1024/canvas-editor-selectRémi Verschelde2018-01-031-32/+61
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| * More exact picking for canvas editorBernhard Liebl2017-12-271-32/+61
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere2017-11-191-226/+5
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-4/+4
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-4/+4
* Properly update frame range after modifying the vframe/hframes, closes #7624Juan Linietsky2017-08-051-2/+2
* Merge pull request #8209 from robertdhernandez/Texture-Region-Editor-SyncRémi Verschelde2017-08-011-0/+1
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| * Texture region now updates when changing an AtlasRobert Hernandez2017-06-291-0/+1
* | Sprite: fix disconnect nonexistent signalPoommetee Ketson2017-07-231-13/+0
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* Usability improvements for folding. Unfortunately SpatialMaterial broke compa...Juan Linietsky2017-06-251-0/+2
* Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky2017-06-181-2/+20
* Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-171-1/+18
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-102/+88
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-28/+28
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-14/+14
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-4/+8
* Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky2017-01-131-1/+1
* removed unnecesary modulate funtions, which were superseded by self_modulateJuan Linietsky2017-01-081-18/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-30/+30
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+2
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-1/+2
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* | Sprite: Fix inspector not showing changes on "frame" property.Andreas Haas2016-10-111-0/+1
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* Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422Juan Linietsky2016-07-061-0/+11
* Modify margins with mouse inputMarianoGNU2016-06-201-0/+2
* i18n: Proofreading of all stringsRémi Verschelde2016-05-211-1/+1
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+19
* Fix Sprite doesn't updating region_rect value in certain conditionsFranklin Sobrinho2016-03-051-5/+7
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -A little More control about pixel snapping in 2DJuan Linietsky2015-10-131-0/+7
* Add SpriteRegionEditor and update Polygon2DUVEditorMarianoGNU2015-09-281-0/+1