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path: root/scene/2d/sample_player_2d.cpp (follow)
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* Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-263/+0
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* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-3/+4
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-12/+12
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* -Added trigger mode to tracks, useful for properties that work as triggers, ↵Juan Linietsky2016-06-191-1/+1
| | | | | | such as playing a sample, an animation, etc. -Better interpolation of discrete tracks, fixes #4417
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+9
| | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Rename _voice_count to _polyphony in SamplePlayer to be consistent with ↵Rémi Verschelde2015-09-261-1/+1
| | | | SamplePlayer2D
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -refresh play options in property when setting samplelibrary (#1016)Juan Linietsky2015-01-021-0/+1
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+252