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path: root/scene/2d/physics_body_2d.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* Fixes method definitions with extra number of argumentsIgnacio Etcheverry2017-08-101-1/+1
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-3/+3
* Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo...Juan Linietsky2017-08-051-0/+34
* Use the gravity constant to calculate weightsJohan Manuel2017-07-051-2/+3
* Simplified 2D Kinematicbody.. 3D will wait a bit.Juan Linietsky2017-06-241-270/+148
* -Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky2017-06-231-30/+0
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-10/+10
* Apply is_ceiling/is_wall swap fix to 2D move_and_slide (minus explaination)gamemanj2017-04-151-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Merge pull request #8259 from bojidar-bg/move-slide-wall-fixRémi Verschelde2017-04-051-4/+4
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| * Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurableBojidar Marinov2017-04-041-4/+4
* | Made slide and reflect active verbs acting on itself in Vector2 and Vector3.Ferenc Arn2017-04-031-2/+3
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-559/+471
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-89/+89
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-26/+26
* Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-2/+2
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-4/+6
* Rename collision layer as suggested in #5696Juan Linietsky2017-01-131-14/+15
* Renamed most signals so they refer to:Juan Linietsky2017-01-121-16/+16
* Type renames:Juan Linietsky2017-01-111-7/+7
* It is now possible to name layers of different kinds!Juan Linietsky2017-01-101-3/+3
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-7/+11
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-89/+89
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* KinematicBody: Fix wrong method bind return typeIgnacio Etcheverry2016-12-101-1/+1
* -Fixed issue in Kinematicbody2DJuan Linietsky2016-09-011-14/+21
* More improvements to visual script..Juan Linietsky2016-08-311-3/+12
* Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky2016-08-281-0/+77
* Send body inout notifications after state is applied, fixes #4683Juan Linietsky2016-06-171-12/+14
* RigidBody2D (add_force, set_inertia): new methods.Josh Grams2016-04-261-1/+14
* RigidBody2D: rename apply_impulse(pos) to offset.Josh Grams2016-04-241-2/+2
* RigidBody2D: add and bind get_inertia() method.Josh Grams2016-04-201-0/+7
* RigidBody2D: add and bind get/set_applied_torque.Josh Grams2016-04-201-0/+13
* Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classesBojidar Marinov2016-04-061-1/+5
* -Properly lock and and warn about switching off contact monitoring, fixes #3041Juan Linietsky2016-01-121-0/+23
* properly specify metadata in KB functionJuan Linietsky2016-01-031-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* new file dialog!Juan Linietsky2015-06-061-0/+39
* -compatibility option for physicsbody layers, fixes #1842Juan Linietsky2015-05-101-0/+14
* improved kinematic motion, improved demos for kinematic motionJuan Linietsky2015-05-031-0/+16
* -new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky2015-05-031-1/+17
* -fixed bodyenter/bodyexit callback of physics bodies, fixes #1739Juan Linietsky2015-04-261-3/+13
* -Rewritten KinematicBody2D::move to MUCH more efficient code.Juan Linietsky2015-04-191-108/+34
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* merging okam changesJuan Linietsky2015-04-021-1/+1
* input events on Area2D is now supportedJuan Linietsky2015-03-221-0/+1
* -Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky2015-01-131-2/+22
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-131-0/+15
* Changes to 2D physics engineJuan Linietsky2015-01-051-0/+53
* FixesJuan Linietsky2014-12-201-1/+4