| Commit message (Expand) | Author | Age | Files | Lines |
| * | Fixes method definitions with extra number of arguments | Ignacio Etcheverry | 2017-08-10 | 1 | -1/+1 |
| * | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -3/+3 |
| * | Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo... | Juan Linietsky | 2017-08-05 | 1 | -0/+34 |
| * | Use the gravity constant to calculate weights | Johan Manuel | 2017-07-05 | 1 | -2/+3 |
| * | Simplified 2D Kinematicbody.. 3D will wait a bit. | Juan Linietsky | 2017-06-24 | 1 | -270/+148 |
| * | -Trigger shapes removed in 2D, they became obsolete long ago when areas could... | Juan Linietsky | 2017-06-23 | 1 | -30/+0 |
| * | Refactor layer_mask to collision_layer | Poommetee Ketson | 2017-06-14 | 1 | -10/+10 |
| * | Apply is_ceiling/is_wall swap fix to 2D move_and_slide (minus explaination) | gamemanj | 2017-04-15 | 1 | -1/+1 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | Merge pull request #8259 from bojidar-bg/move-slide-wall-fix | Rémi Verschelde | 2017-04-05 | 1 | -4/+4 |
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| | * | Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable | Bojidar Marinov | 2017-04-04 | 1 | -4/+4 |
| * | | Made slide and reflect active verbs acting on itself in Vector2 and Vector3. | Ferenc Arn | 2017-04-03 | 1 | -2/+3 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -559/+471 |
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -89/+89 |
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -26/+26 |
| * | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn | 2017-01-16 | 1 | -2/+2 |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -4/+6 |
| * | Rename collision layer as suggested in #5696 | Juan Linietsky | 2017-01-13 | 1 | -14/+15 |
| * | Renamed most signals so they refer to: | Juan Linietsky | 2017-01-12 | 1 | -16/+16 |
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -7/+7 |
| * | It is now possible to name layers of different kinds! | Juan Linietsky | 2017-01-10 | 1 | -3/+3 |
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -7/+11 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -89/+89 |
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| * | KinematicBody: Fix wrong method bind return type | Ignacio Etcheverry | 2016-12-10 | 1 | -1/+1 |
| * | -Fixed issue in Kinematicbody2D | Juan Linietsky | 2016-09-01 | 1 | -14/+21 |
| * | More improvements to visual script.. | Juan Linietsky | 2016-08-31 | 1 | -3/+12 |
| * | Several all around fixes to visual scripting (in the process of creating demos) | Juan Linietsky | 2016-08-28 | 1 | -0/+77 |
| * | Send body inout notifications after state is applied, fixes #4683 | Juan Linietsky | 2016-06-17 | 1 | -12/+14 |
| * | RigidBody2D (add_force, set_inertia): new methods. | Josh Grams | 2016-04-26 | 1 | -1/+14 |
| * | RigidBody2D: rename apply_impulse(pos) to offset. | Josh Grams | 2016-04-24 | 1 | -2/+2 |
| * | RigidBody2D: add and bind get_inertia() method. | Josh Grams | 2016-04-20 | 1 | -0/+7 |
| * | RigidBody2D: add and bind get/set_applied_torque. | Josh Grams | 2016-04-20 | 1 | -0/+13 |
| * | Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes | Bojidar Marinov | 2016-04-06 | 1 | -1/+5 |
| * | -Properly lock and and warn about switching off contact monitoring, fixes #3041 | Juan Linietsky | 2016-01-12 | 1 | -0/+23 |
| * | properly specify metadata in KB function | Juan Linietsky | 2016-01-03 | 1 | -1/+1 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | new file dialog! | Juan Linietsky | 2015-06-06 | 1 | -0/+39 |
| * | -compatibility option for physicsbody layers, fixes #1842 | Juan Linietsky | 2015-05-10 | 1 | -0/+14 |
| * | improved kinematic motion, improved demos for kinematic motion | Juan Linietsky | 2015-05-03 | 1 | -0/+16 |
| * | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky | 2015-05-03 | 1 | -1/+17 |
| * | -fixed bodyenter/bodyexit callback of physics bodies, fixes #1739 | Juan Linietsky | 2015-04-26 | 1 | -3/+13 |
| * | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky | 2015-04-19 | 1 | -108/+34 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | merging okam changes | Juan Linietsky | 2015-04-02 | 1 | -1/+1 |
| * | input events on Area2D is now supported | Juan Linietsky | 2015-03-22 | 1 | -0/+1 |
| * | -Add support for one-way collision in 2D (only works for kinematic body so far) | Juan Linietsky | 2015-01-13 | 1 | -2/+22 |
| * | -begin work on unidirectional collision detection | Juan Linietsky | 2015-01-13 | 1 | -0/+15 |
| * | Changes to 2D physics engine | Juan Linietsky | 2015-01-05 | 1 | -0/+53 |
| * | Fixes | Juan Linietsky | 2014-12-20 | 1 | -1/+4 |