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path: root/scene/2d/line_builder.cpp
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* Fix Line2D tile mode for non-square texturesMarc Gilleron2018-02-251-4/+8
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* Clean up some bad words from code commentsArtem Varaksa2018-02-171-1/+1
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix enums bindingsMaxim Sheronov2017-09-131-26/+26
| | | | | Add missed bindings for enums Move some enums to class to have correct output of api.json
* Fix various assorted warningsHein-Pieter van Braam2017-09-081-25/+30
| | | | | Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp.
* Fix use of unitialized variablesHein-Pieter van Braam2017-09-021-1/+1
| | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Fixed broken Line2D due to math changes in ↵Marc Gilleron2017-06-141-3/+3
| | | | f271591ac22bd07e1b2316448dd6e9af879c218f
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-2/+2
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
| | | | From https://github.com/lucasdemarchi/codespell
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-115/+99
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
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* Added Line2D node that draws a polygon-based lineMarc Gilleron2017-01-151-0/+563
It supports unlimited width, color gradient, texture and some geometry options for joints and caps. Also transparency without artifacts (provided that line joints aren't too sharp).