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* support for 2D shadow castersJuan Linietsky2015-03-021-102/+207
* Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky2015-02-211-4/+4
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| * Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-111-1/+22
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| * \ Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-021-1/+1
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| * | | Working TileMap tile transpose transform.Carl Olsson2015-02-021-4/+4
* | | | support for light and normal mapping in 2DJuan Linietsky2015-02-181-0/+15
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* | | added missing set_shader_param functionsJuan Linietsky2015-02-111-1/+22
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* | Visual Shader Editing for 2DJuan Linietsky2015-01-201-1/+1
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* -fixed issue with shader not being reset on layers, closes #1199Juan Linietsky2015-01-121-1/+16
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-111-1/+85
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-23/+23
* -draw_primitive binding fixJuan Linietsky2014-05-251-1/+1
* Making Godot Easier to Use..Juan Linietsky2014-05-241-2/+3
* mini-fixJuan Linietsky2014-05-041-1/+1
* -Added google play services (needed for some stuff)Juan Linietsky2014-04-141-0/+11
* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-23/+12
* -HttpClient: ’Content-Length’ is added to httprequest if not provided in ...Juan Linietsky2014-04-051-1/+3
* -Support for changing fontsJuan Linietsky2014-04-051-10/+15
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+875