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path: root/scene/2d/canvas_item.cpp
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* remove trailing whitespaceHubert Jarosz2016-04-021-4/+4
* -Take in consideration canvas layers for GUI inputJuan Linietsky2016-01-241-0/+8
* -Fix global transform cache not being cleared in 2D nodes, fixes many editor ...Juan Linietsky2016-01-021-0/+1
* -Fix TouchScreenButton to work with stretch and viewport canvas transform, cl...Juan Linietsky2016-01-021-2/+2
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Fix CanvasItem.draw_set_transform to act according to docs, fixes #2487reduz2015-12-291-1/+1
* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-1/+1
* -implement arrows on tabs, when too many tabs are present, fixes #2806Juan Linietsky2015-12-141-2/+2
* Merge pull request #2306 from dbsGen/patch-1Rémi Verschelde2015-12-101-0/+2
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| * Fixed the mouse position for control when it is in a canvas_layer.Gen2015-07-271-0/+2
* | Added set_hidden method to Spatial and CanvasItemromulox_x2015-11-261-0/+10
* | Fix propagation of NOTIFICATION_VISIBILITY_CHANGEDeska2015-09-261-1/+1
* | Ability to keep collisionshapes and collisionpolygons when running the game.reduz2015-09-151-0/+9
* | Added a proper name and an explanation to arg4 on CanvasItem.draw_texture_rect*.Ovnuniarchos2015-07-201-2/+2
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* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-4/+4
* more fixesJuan Linietsky2015-05-191-0/+2
* -Fixed android export options (screen sizes, orientation should work)Juan Linietsky2015-05-011-1/+13
* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-1/+0
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Changes to LightJuan Linietsky2015-04-031-14/+19
* input events on Area2D is now supportedJuan Linietsky2015-03-221-0/+62
* back buffer copy node, to improve on texscreen()Juan Linietsky2015-03-121-1/+0
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-0/+1
* support for 2D shadow castersJuan Linietsky2015-03-021-102/+207
* Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky2015-02-211-4/+4
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| * Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-111-1/+22
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| * \ Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-021-1/+1
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| * | | Working TileMap tile transpose transform.Carl Olsson2015-02-021-4/+4
* | | | support for light and normal mapping in 2DJuan Linietsky2015-02-181-0/+15
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* | | added missing set_shader_param functionsJuan Linietsky2015-02-111-1/+22
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* | Visual Shader Editing for 2DJuan Linietsky2015-01-201-1/+1
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* -fixed issue with shader not being reset on layers, closes #1199Juan Linietsky2015-01-121-1/+16
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-111-1/+85
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-23/+23
* -draw_primitive binding fixJuan Linietsky2014-05-251-1/+1
* Making Godot Easier to Use..Juan Linietsky2014-05-241-2/+3
* mini-fixJuan Linietsky2014-05-041-1/+1
* -Added google play services (needed for some stuff)Juan Linietsky2014-04-141-0/+11
* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-23/+12
* -HttpClient: ’Content-Length’ is added to httprequest if not provided in ...Juan Linietsky2014-04-051-1/+3
* -Support for changing fontsJuan Linietsky2014-04-051-10/+15
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+875