index
:
godot.git
feature/gio-open
feature/gridmap-used-cells
fix/use-bin-name
master
mirror
Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
J08nY
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
2d
/
camera_2d.cpp
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-244
/
+204
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-40
/
+40
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-18
/
+18
*
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-14
1
-2
/
+2
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-1
/
+1
*
Renamed call_group to call_group_flags, made call_group without flags the def...
Juan Linietsky
2017-01-14
1
-3
/
+3
*
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-12
1
-0
/
+1
*
Type renames:
Juan Linietsky
2017-01-11
1
-8
/
+8
*
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-16
/
+17
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-40
/
+40
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Center camera2D with the proper viewport size
Juan Linietsky
2016-09-15
1
-4
/
+7
*
Added a few functions to make 2D split screen easier.
Juan Linietsky
2016-09-14
1
-10
/
+49
*
Add an option to smooth camera limits when camera smoothing is enabled.
Timo Schwarzer
2016-07-13
1
-6
/
+42
*
Merge pull request #5490 from timoschwarzer/master
Juan Linietsky
2016-07-10
1
-0
/
+31
|
\
|
*
Add align() to realign the Camera2D to its tracked node
Timo Schwarzer
2016-06-29
1
-0
/
+24
|
*
Add reset_smoothing() for immediately fixing the camera to the destination lo...
Timo Schwarzer
2016-06-29
1
-0
/
+7
*
|
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-07-08
1
-1
/
+0
|
/
*
Fix a inherited transform bug with Camera2D preview drawing
Bojidar Marinov
2016-06-21
1
-3
/
+2
*
Fix continious update with Camera2D
Bojidar Marinov
2016-04-23
1
-0
/
+4
*
Merge pull request #4380 from bojidar-bg/camera2d-fix-zoom
Rémi Verschelde
2016-04-19
1
-1
/
+1
|
\
|
*
Fix Camera2D ignoring zoom when checking limits
Bojidar Marinov
2016-04-19
1
-1
/
+1
*
|
Add preview of the Camera2D's screen boundaries
Bojidar Marinov
2016-04-19
1
-6
/
+33
|
/
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-12-28
1
-1
/
+1
*
-make smoothing respect camera limits, fixes #3037
Juan Linietsky
2015-12-12
1
-4
/
+35
*
Fix for smoothing camera2D when you change zoom, fix #2074.
Guilherme Felipe
2015-09-03
1
-0
/
+2
*
new space shooter demo
Juan Linietsky
2015-06-11
1
-31
/
+37
*
optional formal changes
ehriche
2015-05-06
1
-2
/
+1
*
-some cleanups
Juan Linietsky
2015-04-30
1
-0
/
+2
*
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-20
1
-1
/
+2
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
merges from okam repo
Juan Linietsky
2015-03-03
1
-0
/
+11
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-8
/
+8
*
-fix bug in cache for atlas import/export
Juan Linietsky
2014-03-13
1
-480
/
+498
*
Fixed accidentally broken identation
rafalcieslak
2014-02-10
1
-1
/
+1
*
Implemented Camera2D.Rotating property
rafalcieslak
2014-02-10
1
-1
/
+25
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+484