aboutsummaryrefslogtreecommitdiff
path: root/platform/windows (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
* | Inconsistent code formatting in print_error (Newlines and spaces)ZuBsPaCe2015-11-191-36/+37
| |
* | -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky2015-11-192-3/+3
| |
* | Merge pull request #2518 from masoudbh3/godot-iconsJuan Linietsky2015-11-196-7/+439
|\ \ | | | | | | Add icon to exe file in windows export
| * | change pe_bliss parent directory from /drivers to /toolsmasoud bh2015-11-092-114/+107
| | |
| * | Add icon to exe file in windows exportmasoud bh2015-11-096-8/+447
| |/ | | | | | | | | | | | | | | | | add version_info and icon sections in "export to windows platform". add version_info and icon to godot exe file (editor & template exe). fix an problem in image class. change all default icons to android export icon (a little more rounded). create an python script for convert file to cpp byte array for use in 'splash.h'.
* | Merge pull request #2699 from ZuBsPaCe/visual-studio-2015-compilationJuan Linietsky2015-11-181-2/+2
|\ \ | | | | | | Visual studio 2015 compilation
| * | Fixes Visual Studio 2015 parallel builds (-j switch)ZuBsPaCe2015-10-301-2/+2
| |/ | | | | | | | | | | Reference: http://stackoverflow.com/questions/284778/what-are-the-implications-of-using-zi-vs-z7-for-visual-studio-c-projects fatal error C1041: cannot open program database 'C:\godot\vc140.pdb'; if multiple CL.EXE write to the same .PDB file, please use /FS
* | Merge pull request #2707 from akien-mga/masterJuan Linietsky2015-11-181-1/+1
|\ \ | | | | | | Cosmetic fixes to SCons buildsystem
| * | Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-1/+1
| |/ | | | | | | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
* | Merge pull request #2718 from SaracenOne/audio_system_crash_fixJuan Linietsky2015-11-181-1/+2
|\ \ | | | | | | Fixed Audio System Crash
| * | Moved deleting sample player in OS finalize methods to before deleting audio ↵Saracen2015-11-021-1/+2
| |/ | | | | | | server to prevent crash when exiting.
* | Merge pull request #2737 from akien-mga/type-specific-error-outputJuan Linietsky2015-11-181-7/+18
|\ \ | | | | | | Display error type (error, warning, script error) in OS::print_error + cleanup error ANSI coloring
| * | Fix error messages forcing a white font for subsequent messagesRémi Verschelde2015-11-101-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | This is achieved using the "no specific formatting" \E[0m tag. Fixes #2566. Also remove the hardcoded black background colour and use default bolded terminal font for error message. Error logs should now look good both on terminals with a dark and light background colour.
| * | Display error type (error, warning, script error) in OS::print_errorRémi Verschelde2015-11-101-7/+18
| |/ | | | | | | | | | | Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive. ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far). Fixes #1127.
* / windows crash and bind placeholder methodAriel Manzur2015-11-141-3/+3
|/
* REUSE_ADDR under windows platformsanikoyes2015-10-131-0/+7
|
* -Added ability to use cubic interpolation on image resize (little more ↵Juan Linietsky2015-10-011-376/+376
| | | | | | quality on non-po2 resizing) -Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar
* Hide stderr when trying to detect mingw binaries on posixRémi Verschelde2015-09-271-3/+3
|
* Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky2015-09-242-0/+11
|
* Add OS.get_system_time_msecMaximillian2015-08-062-1/+8
|
* draw button focus before text and iconJuan Linietsky2015-06-081-0/+6
| | | | closes #2047
* Complete fix for windows compilabilityest312015-06-071-1/+2
| | | | Thanks @volzhs for testing :)
* Fix windows compilabilityest312015-06-072-17/+5
|
* Add OS.get_time_zone_info functionest312015-06-061-0/+30
| | | | | | The returned dictionary maps "name" to the name of the current time zone, and "bias" to a bias from UTC in minutes.
* Add utc param to get_time and get_date methodsest312015-06-062-6/+12
| | | | | | If utc == false, we return the local time, like before. Otherwise, we return UTC time. utc defaults to false to not break behaviour.
* Use local time for both time and date on winest312015-06-061-1/+1
| | | | On unix and nacl, both date and time are expressed in local time.
* ability to run 2D physics in a threadJuan Linietsky2015-05-262-2/+6
| | | | | also, 2D physics is now thread safe too. see physics_2d/thread_model
* fix crash on help, closes #1873Juan Linietsky2015-05-171-1/+6
|
* Change windows build to use CFlag /Od so that you get the full debug ↵Antony2015-05-091-1/+1
| | | | experience. Without this flag set, Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless.
* fixes issue #1693 winmain and main unicodeyg2f2015-05-041-82/+25
| | | | makes WinMain() and main() accepts unicode characters into arguments
* Merge remote-tracking branch 'origin/master'Juan Linietsky2015-05-0416-374/+387
|\ | | | | | | | | Conflicts: drivers/windows/dir_access_windows.cpp
| * Merge pull request #1800 from antonyjones67/VSGeneratorJuan Linietsky2015-05-031-0/+6
| |\ | | | | | | Added Visual Studio project generation. Use "vsproj=yes" in command line...
| | * Added Visual Studio project generation. Use "vsproj=yes" in command line. ↵Antony Jones2015-05-031-0/+6
| | | | | | | | | | | | This does not set up NMAKE properly.
| * | Updated copyright year in all headersJuan Linietsky2015-04-1814-373/+373
| |/
| * add missing WM_RBUTTONDBLCLK messagesanikoyes2015-03-251-1/+8
| |
* | small unicode fixesJuan Linietsky2015-05-041-5/+6
|/
* window managements functions workJuan Linietsky2015-03-232-19/+102
| | | | but still side-functions, all API needs to be migrated to them
* fixes to new window management APIJuan Linietsky2015-03-222-1/+223
| | | | | | -needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
* Merge pull request #1432 from ↵Juan Linietsky2015-03-221-45/+161
|\ | | | | | | | | UsernameIsAReservedWord/fixes_platform_windows_detect_py Fixes platform/windows/detect.py
| * Update detect.pyUsernameIsAReservedWord2015-02-241-1/+1
| |
| * Update detect.pyUsernameIsAReservedWord2015-02-241-1/+1
| |
| * fixes platform/windows/detect.pyUsernameIsAReservedWord2015-02-241-45/+161
| | | | | | | | | | | | | | - fixes issue #1298 : under windows, too long `ar` command lines are split into several smaller command lines. - fixes issue #1285 : under linux, cross compiling with Mingw-w64 now generates actual 64bits EXE. - `MINGW32_PREFIX` and `MINGW64_PREFIX` environment variables are also available for Windows. - started to clean-up the remains of previous hacks and workarounds. - added some documentation into the script.
* | New option to send canvas to render bufferJuan Linietsky2015-03-161-0/+1
| | | | | | | | | | allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D.
* | Merge pull request #1437 from Hinsbart/fix_win_joyJuan Linietsky2015-03-021-3/+8
|\ \ | | | | | | fix get joystick name from registry on some systems
| * | fix get joystick name from registry on some systemsHinsbart2015-02-251-3/+8
| |/
* / support for 2D shadow castersJuan Linietsky2015-03-021-2/+2
|/ | | | | | | | | | Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
* begin new serialization frameworkJuan Linietsky2015-02-151-1/+0
| | | | also got rid of STL dependency on triangulator
* fixes to mouse warpJuan Linietsky2015-02-141-1/+6
| | | | | | | | | -can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
* fix get_joy_name() on windowsHinsbart2015-02-122-1/+52
|
* Merge pull request #1259 from laganojunior/feature/fix_modifier_key_unpressJuan Linietsky2015-02-091-3/+4
|\ | | | | Modifiers are unset on events for the modifier key itself