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| author | Saracen | 2015-10-31 08:59:29 +0000 |
|---|---|---|
| committer | Saracen | 2015-11-02 16:36:41 +0000 |
| commit | e723488aa3933ec0e56b8e09e44256f6dc5da344 (patch) | |
| tree | 282dd4f4223cc0a00b76aff8f70955abd90c6c36 /platform/windows | |
| parent | b2f9acb8c96aed0505cbac21661e21e4acef710f (diff) | |
| download | godot-e723488aa3933ec0e56b8e09e44256f6dc5da344.tar.gz godot-e723488aa3933ec0e56b8e09e44256f6dc5da344.tar.zst godot-e723488aa3933ec0e56b8e09e44256f6dc5da344.zip | |
Moved deleting sample player in OS finalize methods to before deleting audio server to prevent crash when exiting.
Diffstat (limited to 'platform/windows')
| -rw-r--r-- | platform/windows/os_windows.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 438a5a690..c6dae8622 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -1373,9 +1373,10 @@ void OS_Windows::finalize() { // memdelete(debugger_connection_console); //} + memdelete(sample_manager); + audio_server->finish(); memdelete(audio_server); - memdelete(sample_manager); memdelete(input); |
