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| author | Juan Linietsky | 2015-05-03 22:52:20 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-05-03 22:52:20 -0300 |
| commit | 795ccf0e14e2a7f24fd28537f056ff4e26fa71e2 (patch) | |
| tree | dcf273471b033941e67920daab9c9b94ae96111f /platform/windows | |
| parent | 04fb3402c59d6d55435d4eb83eda23707b5ddf9a (diff) | |
| parent | 2a4da03f103448a69c48ee66e415f8dd2d617f58 (diff) | |
| download | godot-795ccf0e14e2a7f24fd28537f056ff4e26fa71e2.tar.gz godot-795ccf0e14e2a7f24fd28537f056ff4e26fa71e2.tar.zst godot-795ccf0e14e2a7f24fd28537f056ff4e26fa71e2.zip | |
Merge pull request #1800 from antonyjones67/VSGenerator
Added Visual Studio project generation. Use "vsproj=yes" in command line...
Diffstat (limited to 'platform/windows')
| -rw-r--r-- | platform/windows/SCsub | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/platform/windows/SCsub b/platform/windows/SCsub index a77428e95..1ad32e798 100644 --- a/platform/windows/SCsub +++ b/platform/windows/SCsub @@ -12,3 +12,9 @@ common_win=[ ] env.Program('#bin/godot',['godot_win.cpp']+common_win,PROGSUFFIX=env["PROGSUFFIX"]) + +# Microsoft Visual Studio Project Generation +if (env['vsproj'])=="yes": + env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"] + for x in common_win: + env.vs_srcs = env.vs_srcs + ["platform/windows/" + x] |
