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* SCons: Allow unbundling libwebsockets and miniupnpcRémi Verschelde2018-06-071-3/+15
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* Dummy texture importerGustav Lund2018-05-092-0/+9
| | | | | | Added a dummy importer for textures to use with the server platform. Allows for running a project in headless mode without crashing when loading scenes containing textured objects Also as a result decreases load time as no image files have to be loaded.
* SCons: Fix linking system pcre2 on server platformRémi Verschelde2018-03-041-0/+5
| | | | Fixes #17245.
* Fix server build on FreeBSDFabio Alessandrelli2018-03-012-1/+13
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* server: Add support for statically linking libgcc and libstdc++Rémi Verschelde2018-02-221-0/+5
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* Add dummy audio driver, fix dummy rasterizerK. S. Ernest (iFire) Lee2018-02-151-2/+3
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* Fixes to OS_Server and DummyRasterizer to match new signaturesFabio Alessandrelli2018-02-153-2/+13
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* server platform now compiles and run on linux.Fabio Alessandrelli2018-02-154-47/+147
| | | | Seems to also be able to do exports of some demos I tried.
* Deleting OpenSSL module and libraryFabio Alessandrelli2018-02-141-3/+0
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* Bullet: allow unbundling only if > 2.87Rémi Verschelde2018-01-261-3/+3
| | | | | Looks like we are using cutting edge methods which are not even if the current stable 2.87.
* SCons: Allow unbundling bullet on Linux (only 2.87+)Rémi Verschelde2018-01-131-0/+10
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* SCons: Fix usage of LD when we meant LINKRémi Verschelde2018-01-051-1/+1
| | | | | | | Also made LINK and CXXFLAGS configurable as command line options. Note that LINK currently expects the *compiler* that will be used for linking and will call its configured linker behind the scenes (so g++, clang++, etc., not ld.gold). See #15364 for details.
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-054-0/+4
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Fix macOS and other builds after #15299Duy-Nguyen TA2018-01-041-1/+2
| | | | Commit ammended by @akien-mga to fix more platforms.
* Change OS::initialize signature to return Error (fix segfault on x11)Emmanuel Leblond2018-01-042-3/+5
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* Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursorRémi Verschelde2018-01-032-0/+4
|\ | | | | Custom hardware-accelerated mouse cursor
| * Add implementation for custom hardware cursorGuilherme Silva2017-12-172-0/+4
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* | Update copyright statements to 2018Rémi Verschelde2018-01-014-8/+8
|/ | | | Happy new year to the wonderful Godot community!
* Improve slang, especially in user-visible partsUnknown2017-12-051-1/+0
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* disable caching for targets using helper functionsRhody Lugo2017-11-281-2/+1
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* use the same cache for all branches for appveyorRhody Lugo2017-11-281-1/+2
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* Rename OS::get_data_dir to OS::get_user_data_dirRémi Verschelde2017-11-171-1/+1
| | | | | Will be needed to avoid confusion with system data path (XDG_DATA_HOME) and editor data dir in upcoming refactoring.
* Make video mode initialization more intuitive, fixes #12022Juan Linietsky2017-11-092-5/+0
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* Implemented physics plugAndreaCatania2017-11-042-17/+0
| | | | | | | | | | | | | | | | | | | | Moved init_physics Implemented physics 2D plug Fix clang Fix clang Fix static check Fix clang Fix static check Moved physics server initialization Moved physics server settings initialization
* SCons: Disable server platform as it does not buildRémi Verschelde2017-10-171-0/+3
| | | | See #8361. [ci skip]
* Use BoolVariable in platform-specific options.Elliott Sales de Andrade2017-09-251-3/+3
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* Use BoolVariable for third-party options.Elliott Sales de Andrade2017-09-251-21/+21
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* Use BoolVariable in target/component/advanced options.Elliott Sales de Andrade2017-09-251-1/+1
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* Merge pull request #11527 from QuLogic/system-zstdRémi Verschelde2017-09-241-0/+3
|\ | | | | Enable building against system zstd.
| * Enable building against system zstd.Elliott Sales de Andrade2017-09-231-0/+3
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* | Add support for OpenSSL 1.1.0.Elliott Sales de Andrade2017-09-241-9/+0
|/ | | | | | | | This release hides many struct members which provides easier forward compatibility but is a break from previous releases. A few small macros provide compatibility between both 1.1.0 and 1.0.x. Fixes #8624.
* Merge pull request #11252 from marcelofg55/fix_noaudio_crashRémi Verschelde2017-09-172-9/+1
|\ | | | | Fix crash when no audio driver is available
| * Fix crash when no audio driver is availableMarcelo Fernandez2017-09-132-9/+1
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* | Fix enums bindingsMaxim Sheronov2017-09-132-2/+2
|/ | | | | Add missed bindings for enums Move some enums to class to have correct output of api.json
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-274-4/+4
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* Buildsystem: Improve detect.py readability and fix issuesRémi Verschelde2017-07-011-33/+45
| | | | | | | | | | | | | | | | | | | Tried to organize the configure(env) calls in sections, using the same order for all platforms whenever possible. Apart from cosmetic changes, the following issues were fixed: - Android: cleanup linkage, remove GLESv1_CM and GLESv2 - iPhone: Remove obsolete "ios_gles22_override" option - OSX: * Fix bits detection (default to 64) and remove obsolete "force_64_bits" option (closes #9449) * Make "fat" bits argument explicit - Server: sync with X11 - Windows: clean up old DirectX 9 stuff - X11: * Do not require system OpenSSL for building (closes #9443) * Fix typo'ed use_leak_sanitizer option * Fix .llvm suffix overriding custom extra_suffix
* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-102-2/+2
| | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-084-0/+4
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* SCons: Add option to toggle warnings (on by default)Rémi Verschelde2017-03-261-1/+1
| | | | | | | | All the warnings are factored out of the platform-specific files and moved to SConstruct. Will have to check that it does not introduce regressions on some platforms/compilers. (cherry picked from commit 31107daa1a41fe9ab3c7c1868479e78e16848333)
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-053-69/+46
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add API to access battery power stateJulian Murgia2017-03-042-0/+19
| | | | | | | | | | | | | | Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript
* Adapt platforms to AudioServer refactoringRémi Verschelde2017-01-161-10/+1
| | | | | | Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested.
* Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-3/+3
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-142-4/+6
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-022-6/+6
|\ | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
| * Begining of GLES3 renderer:Juan Linietsky2016-10-032-6/+6
| | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-014-4/+4
| | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* | png: Allow building shared freetype with bundled libpngRémi Verschelde2016-11-191-1/+0
| | | | | | | | | | | | This was the behaviour when building Godot 2.1, which allows to build against Ubuntu 12.04 and its freetype that links old libpng12, while still bundling libpng16.
* | Revert "libpng: Fix erroneously linking against libpng12 on old distros"Rémi Verschelde2016-11-191-1/+1
| | | | | | | | | | | | | | | | | | This reverts commits 5fa1bb331ad9be31dbfc752c7d19ccf7caeb8fa and ec4be71fade1ee5c6171e323d09197f3bf528499. Looks like Debian/Ubuntu are not even shipping libpng16 nowadays in their stable releases, we'll have to go back to statically linking our own libpng16 to wait for them to stop being 5 years behind everybody.
* | libpng: Same fix as previous commit for server platformRémi Verschelde2016-11-191-1/+1
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