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*
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-05
1
-3
/
+3
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-1
/
+1
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*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-1
/
+1
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
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/
*
Remove some unused variables
Johan Manuel
2016-08-13
1
-1
/
+1
*
OSX export: Default to fat format, make it an enum
Rémi Verschelde
2016-07-09
1
-21
/
+27
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
/
+28
*
Added application/fat_bits property for EditorExportPlatformOSX::EditorExport...
marcelofg55
2016-05-25
1
-1
/
+8
*
Move export GUI debug toggle to export settings window
eska
2016-04-28
1
-1
/
+1
*
Add way to look for templates at system wide level too
est31
2015-11-30
1
-9
/
+12
*
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
1
-4
/
+4
*
-Merged the file server with the live editing and remote debug
Juan Linietsky
2015-08-06
1
-4
/
+4
*
fix custom export packages for PC
Dana Olson
2014-08-25
1
-2
/
+2
*
More 3D Improvements
Juan Linietsky
2014-05-29
1
-4
/
+4
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+504