| Commit message (Expand) | Author | Age | Files | Lines |
| * | Improved error checking at EditorExportPlatformPC::export_project | Marcelo Fernandez | 2018-03-06 | 1 | -4/+6 |
| * | Modify OSX can_export logic to match the logic from EditorExportPlatformPC::c... | Marcelo Fernandez | 2018-03-03 | 1 | -9/+15 |
| * | OSX: Remove support for 32-bit and fat binaries | Rémi Verschelde | 2018-02-19 | 1 | -14/+2 |
| * | Adds dylib export for "dmg" export mode and change dylib path to "/Contents/F... | bruvzg | 2018-01-04 | 1 | -2/+20 |
| * | Add support from properly exporting shared objects, needed for GDNative export | Juan Linietsky | 2018-01-04 | 1 | -1/+24 |
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| * | Updated Linux template extensions to match architecture. | Nathan Warden | 2017-12-12 | 1 | -1/+1 |
| * | Fix Manage Export Templates link | MattUV | 2017-12-08 | 1 | -0/+1 |
| * | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky | 2017-11-25 | 1 | -1/+1 |
| * | Allow configuring iOS export | Ruslan Mustakov | 2017-11-21 | 1 | -0/+1 |
| * | Use new XDG folders to dehardcode paths | Rémi Verschelde | 2017-11-19 | 1 | -3/+3 |
| * | EditorSettings: Rename settings_path to settings_dir | Rémi Verschelde | 2017-11-17 | 1 | -3/+3 |
| * | Use binary names instead of absolute paths in calls to OS::execute.fix/use-bin-name | J08nY | 2017-10-13 | 1 | -2/+2 |
| * | Merge pull request #11810 from marcelofg55/osx_export_improv | Rémi Verschelde | 2017-10-09 | 1 | -269/+177 |
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| | * | Improvements on the export code on OS X | Marcelo Fernandez | 2017-10-03 | 1 | -269/+177 |
| * | | fixed the OS.has_feature() API, and added support for 32 and 64. | Juan Linietsky | 2017-10-03 | 1 | -0/+10 |
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| * | Fixed loading package from resource folder, exporting textures to bundle and ... | BastiaanOlij | 2017-09-08 | 1 | -2/+13 |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -7/+15 |
| * | Fix errors with global config names no more sorrys please | geequlim | 2017-07-19 | 1 | -3/+3 |
| * | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -4/+4 |
| * | Fix typo in plist export | BastiaanOlij | 2017-07-06 | 1 | -2/+2 |
| * | On OSX export to DMG and optionally code sign the app bundle | BastiaanOlij | 2017-07-02 | 1 | -38/+305 |
| * | BuildSystem: generated files have .gen.extension | Poommetee Ketson | 2017-06-25 | 1 | -1/+1 |
| * | Reimplement export module for OSX | BastiaanOlij | 2017-06-23 | 1 | -311/+186 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -7/+4 |
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -3/+3 |
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| * | Editor Export Settings Dialog is completed!! Now on to make some exporters.. | Juan Linietsky | 2017-02-19 | 1 | -5/+5 |
| * | Removed import/export system, will start new one from scratch. | Juan Linietsky | 2017-01-25 | 1 | -1/+2 |
| * | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky | 2017-01-05 | 1 | -3/+3 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -1/+1 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -1/+1 |
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| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -1/+1 |
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
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| * | Remove some unused variables | Johan Manuel | 2016-08-13 | 1 | -1/+1 |
| * | OSX export: Default to fat format, make it an enum | Rémi Verschelde | 2016-07-09 | 1 | -21/+27 |
| * | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 1 | -0/+28 |
| * | Added application/fat_bits property for EditorExportPlatformOSX::EditorExport... | marcelofg55 | 2016-05-25 | 1 | -1/+8 |
| * | Move export GUI debug toggle to export settings window | eska | 2016-04-28 | 1 | -1/+1 |
| * | Add way to look for templates at system wide level too | est31 | 2015-11-30 | 1 | -9/+12 |
| * | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -4/+4 |
| * | -Merged the file server with the live editing and remote debug | Juan Linietsky | 2015-08-06 | 1 | -4/+4 |
| * | fix custom export packages for PC | Dana Olson | 2014-08-25 | 1 | -2/+2 |
| * | More 3D Improvements | Juan Linietsky | 2014-05-29 | 1 | -4/+4 |
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+504 |