| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | | | | | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2016-08-29 | 1 | -2/+38 | |
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| | * | | | | | | Colors for VS sockets and icons | Daniel J. Ramirez | 2016-08-28 | 1 | -2/+38 | |
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| * | | | | | | | Several all around fixes to visual scripting (in the process of creating demos) | Juan Linietsky | 2016-08-28 | 9 | -129/+1174 | |
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| * | | | | | | Merge pull request #6108 from djrm/vs_type_icons_2 | Rémi Verschelde | 2016-08-27 | 1 | -2/+2 | |
| |\ \ \ \ \ \ | |_|/ / / / |/| | | | | | Icons for VScript types | |||||
| | * | | | | | Icons for VScript types | Daniel J. Ramirez | 2016-08-23 | 1 | -2/+2 | |
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| * | | | | | Even more work on visual script editor: | Juan Linietsky | 2016-08-26 | 5 | -47/+410 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Added constructor nodes, specialized and conversion ones. -Cleaned up how unconnected input default values are shown and edited (much cleaner) -Dragging scene nodes into graph makes a call dialog appear by deault -Dragging properties into graph is set by default, not get -fixed dragging internal functions into graph | |||||
| * | | | | | More visual script work | Juan Linietsky | 2016-08-25 | 15 | -210/+1430 | |
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | |||||
| * | | | | Proper function/property selection in visual script editing for property. | Juan Linietsky | 2016-08-23 | 10 | -676/+129 | |
| | | | | | | | | | | | | | | | | | This one has an ordered list, built-in description, search, etc. | |||||
| * | | | | enet: Fix build on android and iphone platforms | Rémi Verschelde | 2016-08-22 | 1 | -0/+2 | |
| | | | | | | | | | | | | | | | | | Fixes #6156. | |||||
| * | | | | -High Level protocol optimization (should be smaller) | Juan Linietsky | 2016-08-22 | 3 | -1/+147 | |
| |/ / / | | | | | | | | | | | | | | | | -Ability to set compression to ENet packets (check API) -Fixed small bug in StringDB that lead to duplicate empty strings -Added a new class, StreamPeerBuffer, useful to create your own tightly packed data | |||||
| * | | | Changed API to use sequenced packets for UDP (drop old) | Juan Linietsky | 2016-08-19 | 1 | -4/+4 | |
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| * | | | ENet windows compilation fixes. | Juan Linietsky | 2016-08-20 | 3 | -3/+2 | |
| | | | | | | | | | | | | | | | | For reference, when you include a Windows header (be it directly windows.h or something that includes it) put it at the end of the includes. it seems I forgot. | |||||
| * | | | Many fixes to networking, demo should work now | Juan Linietsky | 2016-08-19 | 1 | -2/+2 | |
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| * | | | Brand new networked multiplayer | Juan Linietsky | 2016-08-19 | 16 | -144/+611 | |
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| * | | | VisualScript: Adding TOOLS_ENABLED flag where needed (#6144) | vkbsb | 2016-08-15 | 3 | -1/+6 | |
| | | | | | | | | | | Fixes #6022. | |||||
| * | | | Added high level networked multiplayer to Godot. | Juan Linietsky | 2016-08-14 | 2 | -3/+13 | |
| | | | | | | | | | | | | | | | | It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-) | |||||
| * | | | Missing some bits, and added connection status. | Juan Linietsky | 2016-08-14 | 2 | -7/+50 | |
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| * | | | -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ↵ | Juan Linietsky | 2016-08-14 | 24 | -0/+6796 | |
| | | | | | | | | | | | | | level" networking. | |||||
| * | | | Merge pull request #6055 from eska014/native-bind-rettype | Rémi Verschelde | 2016-08-08 | 1 | -1/+1 | |
| |\ \ \ | | | | | | | | | Allow documenting unexposed return types in bind_native_method | |||||
| | * | | | Allow documenting unexposed return types in bind_native_method | eska | 2016-08-06 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | Document return type of `Object.call` and `GDScript.new` | |||||
| * | | | | Merge pull request #6045 from bojidar-bg/extends-on-placeholders | Rémi Verschelde | 2016-08-08 | 1 | -2/+1 | |
| |\ \ \ \ | | | | | | | | | | | Fix #5891 by not expecting the script instance to be a GDInstance | |||||
| | * | | | | Fix #5891 by not expecting the script instance to be a GDInstance | Bojidar Marinov | 2016-08-05 | 1 | -2/+1 | |
| | | | | | | | | | | | | | | | | | | | | | It could be a placeholder instance as well | |||||
| * | | | | | -Show proper node name in subcall | Juan Linietsky | 2016-08-08 | 3 | -1/+17 | |
| | | | | | | | | | | | | | | | | | | | | | -Implemented Ctrl-F to focus script type search | |||||
| * | | | | | Added a simpler way to do sub-functions in both visual and gdscript with the ↵ | Juan Linietsky | 2016-08-08 | 8 | -2/+234 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing. | |||||
| * | | | | | Added ability to create custom nodes from script. | Juan Linietsky | 2016-08-07 | 5 | -0/+320 | |
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| * | | | | | Automatically turn on process callbacks if relevant callbacks in node exists | Juan Linietsky | 2016-08-07 | 1 | -0/+17 | |
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| * | | | | | -Added yield nodes to visual script | Juan Linietsky | 2016-08-07 | 12 | -138/+2413 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | -Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used. | |||||
| * | | | | | Added yield() signal smart autocompletion. | Juan Linietsky | 2016-08-06 | 3 | -1/+34 | |
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| * | | | | | Reverted printable null object, seems to cause bugs around and not sure why. | Juan Linietsky | 2016-08-06 | 1 | -2/+2 | |
| | | | | | | | | | | | | | | | | | | | | | Will have to check better, likely for 3.0 | |||||
| * | | | | | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | 2016-08-06 | 6 | -35/+627 | |
| | | | | | | | | | | | | | | | | | | | | | support, but VisualScript should be more or less done! | |||||
| * | | | | | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | 2016-08-05 | 14 | -188/+3198 | |
| |/ / / / | | | | | | | | | | | | | profiler yet. | |||||
| * | | | | Concluded base visual scripting! can edit but not run though. | Juan Linietsky | 2016-08-04 | 2 | -1/+36 | |
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| * | | | | More work on visual scripting.. | Juan Linietsky | 2016-08-03 | 9 | -55/+336 | |
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| * | | | | More progress on visual script editing | Juan Linietsky | 2016-08-03 | 7 | -101/+869 | |
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| * | | | | Fix translatable strings in VisualScript | Rémi Verschelde | 2016-08-03 | 1 | -6/+6 | |
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| * | | | | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2016-08-02 | 2 | -2/+2 | |
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| | * | | | Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2D | eska | 2016-07-30 | 1 | -1/+1 | |
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| | * | | | Changed the way the step decimals are computed to a safer way, fixes many ↵ | Juan Linietsky | 2016-07-26 | 1 | -1/+1 | |
| | |/ / | | | | | | | | | | issues. | |||||
| * / / | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | 2016-08-02 | 18 | -0/+8702 | |
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| * | | Set proper line into operators when parsing GDScript, fixes #5822 | Juan Linietsky | 2016-07-22 | 1 | -0/+11 | |
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| * | | Fixed reloading of tool scripts within editor, they should work much better ↵ | Juan Linietsky | 2016-07-20 | 2 | -2/+22 | |
| | | | | | | | | | now, closes #3194 | |||||
| * | | Forgot to clear signals on recompile, closes #5729 | Juan Linietsky | 2016-07-17 | 1 | -0/+1 | |
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| * | | Allow semicolon after 'pass' keyword | George Marques | 2016-07-10 | 1 | -0/+4 | |
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| * | | Revert removing of function call in gd_parser | George Marques | 2016-07-08 | 1 | -0/+1 | |
| | | | | | | | | | | | | | The function call was removed in #5538 because of the unused return value, but the function itself has side effects and the absence of the call was causing crashes. | |||||
| * | | Removed unused variables (first pass) | Rémi Verschelde | 2016-07-07 | 7 | -60/+10 | |
| | | | | | | | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||||
| * | | Merge pull request #5407 from RandomShaper/opt-self-indexing | Juan Linietsky | 2016-07-01 | 1 | -3/+11 | |
| |\ \ | | | | | | | Optimize member access with self | |||||
| | * | | Optimize member access with self | Pedro J. Estébanez | 2016-06-25 | 1 | -3/+11 | |
| | | | | | | | | | | | | | Let the compiler take the fast path when a member is superfluously accessed with `self.`. | |||||
| * | | | Only check for constants when parsing constants, should close #5497 | Juan Linietsky | 2016-06-30 | 2 | -20/+22 | |
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| * | | | Ability to put constants in constant expressions, closes #5264 | Juan Linietsky | 2016-06-29 | 1 | -0/+9 | |
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| * | | | Warn instad of crashing when class instance is gone after yield. Closes ↵ | Juan Linietsky | 2016-06-29 | 3 | -0/+30 | |
| | | | | | | | | | | | | | #5247 , probably closes other yield related crashes | |||||
