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* | | | | | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2016-08-291-2/+38
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| * | | | | | Colors for VS sockets and iconsDaniel J. Ramirez2016-08-281-2/+38
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* | | | | | | Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky2016-08-289-129/+1174
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* | | | | | Merge pull request #6108 from djrm/vs_type_icons_2Rémi Verschelde2016-08-271-2/+2
|\ \ \ \ \ \ | |_|/ / / / |/| | | | | Icons for VScript types
| * | | | | Icons for VScript typesDaniel J. Ramirez2016-08-231-2/+2
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* | | | | Even more work on visual script editor:Juan Linietsky2016-08-265-47/+410
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Added constructor nodes, specialized and conversion ones. -Cleaned up how unconnected input default values are shown and edited (much cleaner) -Dragging scene nodes into graph makes a call dialog appear by deault -Dragging properties into graph is set by default, not get -fixed dragging internal functions into graph
* | | | | More visual script workJuan Linietsky2016-08-2515-210/+1430
|/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
* | | | Proper function/property selection in visual script editing for property.Juan Linietsky2016-08-2310-676/+129
| | | | | | | | | | | | | | | | This one has an ordered list, built-in description, search, etc.
* | | | enet: Fix build on android and iphone platformsRémi Verschelde2016-08-221-0/+2
| | | | | | | | | | | | | | | | Fixes #6156.
* | | | -High Level protocol optimization (should be smaller)Juan Linietsky2016-08-223-1/+147
|/ / / | | | | | | | | | | | | | | | -Ability to set compression to ENet packets (check API) -Fixed small bug in StringDB that lead to duplicate empty strings -Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
* | | Changed API to use sequenced packets for UDP (drop old)Juan Linietsky2016-08-191-4/+4
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* | | ENet windows compilation fixes.Juan Linietsky2016-08-203-3/+2
| | | | | | | | | | | | | | | For reference, when you include a Windows header (be it directly windows.h or something that includes it) put it at the end of the includes. it seems I forgot.
* | | Many fixes to networking, demo should work nowJuan Linietsky2016-08-191-2/+2
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* | | Brand new networked multiplayerJuan Linietsky2016-08-1916-144/+611
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* | | VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)vkbsb2016-08-153-1/+6
| | | | | | | | | Fixes #6022.
* | | Added high level networked multiplayer to Godot.Juan Linietsky2016-08-142-3/+13
| | | | | | | | | | | | | | | It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-)
* | | Missing some bits, and added connection status.Juan Linietsky2016-08-142-7/+50
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* | | -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ↵Juan Linietsky2016-08-1424-0/+6796
| | | | | | | | | | | | level" networking.
* | | Merge pull request #6055 from eska014/native-bind-rettypeRémi Verschelde2016-08-081-1/+1
|\ \ \ | | | | | | | | Allow documenting unexposed return types in bind_native_method
| * | | Allow documenting unexposed return types in bind_native_methodeska2016-08-061-1/+1
| | | | | | | | | | | | | | | | Document return type of `Object.call` and `GDScript.new`
* | | | Merge pull request #6045 from bojidar-bg/extends-on-placeholdersRémi Verschelde2016-08-081-2/+1
|\ \ \ \ | | | | | | | | | | Fix #5891 by not expecting the script instance to be a GDInstance
| * | | | Fix #5891 by not expecting the script instance to be a GDInstanceBojidar Marinov2016-08-051-2/+1
| | | | | | | | | | | | | | | | | | | | It could be a placeholder instance as well
* | | | | -Show proper node name in subcallJuan Linietsky2016-08-083-1/+17
| | | | | | | | | | | | | | | | | | | | -Implemented Ctrl-F to focus script type search
* | | | | Added a simpler way to do sub-functions in both visual and gdscript with the ↵Juan Linietsky2016-08-088-2/+234
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing.
* | | | | Added ability to create custom nodes from script.Juan Linietsky2016-08-075-0/+320
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* | | | | Automatically turn on process callbacks if relevant callbacks in node existsJuan Linietsky2016-08-071-0/+17
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* | | | | -Added yield nodes to visual scriptJuan Linietsky2016-08-0712-138/+2413
| | | | | | | | | | | | | | | | | | | | | | | | | -Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used.
* | | | | Added yield() signal smart autocompletion.Juan Linietsky2016-08-063-1/+34
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* | | | | Reverted printable null object, seems to cause bugs around and not sure why.Juan Linietsky2016-08-061-2/+2
| | | | | | | | | | | | | | | | | | | | Will have to check better, likely for 3.0
* | | | | Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky2016-08-066-35/+627
| | | | | | | | | | | | | | | | | | | | support, but VisualScript should be more or less done!
* | | | | VisualScript can now execute visual scripts, but there is no debugger or ↵Juan Linietsky2016-08-0514-188/+3198
|/ / / / | | | | | | | | | | | | profiler yet.
* | | | Concluded base visual scripting! can edit but not run though.Juan Linietsky2016-08-042-1/+36
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* | | | More work on visual scripting..Juan Linietsky2016-08-039-55/+336
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* | | | More progress on visual script editingJuan Linietsky2016-08-037-101/+869
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* | | | Fix translatable strings in VisualScriptRémi Verschelde2016-08-031-6/+6
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* | | | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2016-08-022-2/+2
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| * | | Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2Deska2016-07-301-1/+1
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| * | | Changed the way the step decimals are computed to a safer way, fixes many ↵Juan Linietsky2016-07-261-1/+1
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* / / WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-0218-0/+8702
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* | Set proper line into operators when parsing GDScript, fixes #5822Juan Linietsky2016-07-221-0/+11
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* | Fixed reloading of tool scripts within editor, they should work much better ↵Juan Linietsky2016-07-202-2/+22
| | | | | | | | now, closes #3194
* | Forgot to clear signals on recompile, closes #5729Juan Linietsky2016-07-171-0/+1
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* | Allow semicolon after 'pass' keywordGeorge Marques2016-07-101-0/+4
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* | Revert removing of function call in gd_parserGeorge Marques2016-07-081-0/+1
| | | | | | | | | | | | The function call was removed in #5538 because of the unused return value, but the function itself has side effects and the absence of the call was causing crashes.
* | Removed unused variables (first pass)Rémi Verschelde2016-07-077-60/+10
| | | | | | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* | Merge pull request #5407 from RandomShaper/opt-self-indexingJuan Linietsky2016-07-011-3/+11
|\ \ | | | | | | Optimize member access with self
| * | Optimize member access with selfPedro J. Estébanez2016-06-251-3/+11
| | | | | | | | | | | | Let the compiler take the fast path when a member is superfluously accessed with `self.`.
* | | Only check for constants when parsing constants, should close #5497Juan Linietsky2016-06-302-20/+22
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* | | Ability to put constants in constant expressions, closes #5264Juan Linietsky2016-06-291-0/+9
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* | | Warn instad of crashing when class instance is gone after yield. Closes ↵Juan Linietsky2016-06-293-0/+30
| | | | | | | | | | | | #5247 , probably closes other yield related crashes