| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | TinyEXR: Fix EXR header when parsing pixels encoded as HALF | Rémi Verschelde | 2017-12-05 | 1 | -5/+20 |
| | | | | | | Also free the header and image properly after usage. Fixes #13490. | ||||
| * | Fix files header | Poommetee Ketson | 2017-09-01 | 1 | -1/+1 |
| | | |||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| | | |||||
| * | Added support for SVG | Daniel J. Ramirez | 2017-08-20 | 1 | -1/+1 |
| | | |||||
| * | Several fixes related to PBR and Environment | Juan Linietsky | 2017-05-30 | 1 | -4/+12 |
| | | |||||
| * | -Added EXR supprot for HDR (no BC6 compression yet though) | Juan Linietsky | 2017-05-26 | 1 | -0/+160 |
| -Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3 | |||||
