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* SCons: Pass env to modules can_build methodRémi Verschelde2018-05-301-7/+3
| | | | | | This allows to disable modules based on the environment, in particular `env[tools]` which tells us if we are building the editor or not.
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-054-0/+4
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-014-8/+8
| | | | Happy new year to the wonderful Godot community!
* TinyEXR: Fix EXR header when parsing pixels encoded as HALFRémi Verschelde2017-12-051-5/+20
| | | | | Also free the header and image properly after usage. Fixes #13490.
* doc: Make all module docs self-containedRémi Verschelde2017-11-151-2/+0
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* Use BoolVariable for module options.Elliott Sales de Andrade2017-09-251-1/+1
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* Use BoolVariable in target/component/advanced options.Elliott Sales de Andrade2017-09-251-1/+1
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* Fix files headerPoommetee Ketson2017-09-012-2/+2
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-274-4/+4
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* Added support for SVGDaniel J. Ramirez2017-08-202-2/+2
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* Disable etc2comp and tinyexr modules on non-tools buildRémi Verschelde2017-06-301-1/+5
| | | | | | | They are not necessary in such configuration, and require C++11 and (on Android) the STL. Fixes #9273.
* Several fixes related to PBR and EnvironmentJuan Linietsky2017-05-302-5/+13
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* -Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky2017-05-266-0/+309
-Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3