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path: root/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
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* Fully exposes data variable on AudioStreamSample/AudioStreamOGGVorbis...Zumo2018-05-011-3/+3
| | | | ...and also changes "_set_data" and "_get_data" to "set_data" and "get_data" respectively.
* Expose audio streams get_length()MrCdK2018-01-221-6/+6
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* Bind many more properties to scriptsBojidar Marinov2018-01-121-3/+3
| | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Merge pull request #15223 from ibrahn/ogg-data-leak-fixRémi Verschelde2018-01-041-0/+15
|\ | | | | free associated audio data on AudioStreamOGGVorbis destruction
| * free associated audio data on AudioStreamOGGVorbis destructionIbrahn Sahir2017-12-311-0/+15
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* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
|/ | | | Happy new year to the wonderful Godot community!
* Fix ogg looping pop noise. Closes #11468MrCdK2017-12-171-4/+12
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* Revert "Added loop_begin and loop_end to OggVorbisStream"Juan Linietsky2017-11-201-56/+16
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* Add loop_begin and loop_end to OggVorbisStreamMrCdK2017-11-041-16/+56
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* Remove junk outputRuslan Mustakov2017-10-131-3/+0
| | | | | Remove several prints that were added for engine debugging, but are of no use to the end user, and only pollute the editor and game logs.
* Rename get_position => get_playback_position and seek_pos => seek on audio ↵Marcelo Fernandez2017-09-231-4/+4
| | | | classes
* Rename pos to position in user facing methods and variablesletheed2017-09-201-1/+1
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Mono vorbis support fixed, closes #10787Juan Linietsky2017-09-061-0/+6
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* Fix missing pragma pushHein-Pieter van Braam2017-09-021-0/+1
| | | | | I forgot to pragma push the ignored warning in #10877 this adds the missing ones.
* Fix use of unitialized variablesHein-Pieter van Braam2017-09-021-0/+2
| | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7
* Fix crash when destroying AudioStreamPlaybackOGGVorbisEvgeny Zuev2017-09-011-1/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* readded ability to set loop offset in seconds, closes #9630Juan Linietsky2017-08-221-1/+14
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* Fixed AudioStreamPlaybackOGGVorbis::_mix_internal getting stuck in infinite ↵Fabian Mathews2017-07-291-1/+1
| | | | loop causing audio to freeze
* Move other lone thirdparty files to thirdparty/miscRémi Verschelde2017-04-281-1/+2
| | | | | Also move Box2D ConvexDecomposition contrib code to thirdparty/b2d_convexdecomp.
* Fix AudioPlayer.get_pos() always returns 0NNesh2017-04-251-1/+7
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* Fix AudioPlayer.play() bug when music always starts from 0 posNNesh2017-04-251-1/+1
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
| | | | From https://github.com/lucasdemarchi/codespell
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-76/+58
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-1/+29
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* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-4/+4
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-2/+2
| | | | This saves typing and is a step towards fixing #56
* Changed OGG Vorbis type to be imported, so it's possible to specify loopJuan Linietsky2017-02-031-62/+58
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* WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-211-0/+236