| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | SCons: Pass env to modules can_build method | Rémi Verschelde | 2018-05-30 | 1 | -1/+1 |
| | | | | | | | This allows to disable modules based on the environment, in particular `env[tools]` which tells us if we are building the editor or not. | ||||
| * | Fully exposes data variable on AudioStreamSample/AudioStreamOGGVorbis... | Zumo | 2018-05-01 | 2 | -3/+6 |
| | | | | | ...and also changes "_set_data" and "_get_data" to "set_data" and "get_data" respectively. | ||||
| * | Fix silent failure of importing OGG Vorbis files | robfram | 2018-03-06 | 1 | -0/+1 |
| | | | | | | | | | When importing non-valid OGG Vorbis audio files, now the filesystem navigation tree shows the correct sad red-face icon, as it does with non-valid PNG, JPG or WAV files. Fix #9793. | ||||
| * | doc: Remove status from hardcoded version string | Rémi Verschelde | 2018-02-27 | 2 | -2/+2 |
| | | | | | It has no practical use case and just generates noise for each alpha, beta, etc. | ||||
| * | doc: Update version string in header | Rémi Verschelde | 2018-02-19 | 2 | -2/+2 |
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| * | Merge pull request #15980 from mrcdk/audio_stream_get_length | Rémi Verschelde | 2018-01-30 | 2 | -8/+8 |
| |\ | | | | | Expose audio streams get_length() | ||||
| | * | Expose audio streams get_length() | MrCdK | 2018-01-22 | 2 | -8/+8 |
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| * | | doc: Sync with current source | Rémi Verschelde | 2018-01-25 | 2 | -2/+2 |
| |/ | | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | ||||
| * | doc: Update version string in XML | Rémi Verschelde | 2018-01-13 | 2 | -2/+2 |
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| * | Update docs | Bojidar Marinov | 2018-01-12 | 1 | -42/+6 |
| | | | | | [ci skip] | ||||
| * | Bind many more properties to scripts | Bojidar Marinov | 2018-01-12 | 1 | -3/+3 |
| | | | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | ||||
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 6 | -0/+6 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Merge pull request #15223 from ibrahn/ogg-data-leak-fix | Rémi Verschelde | 2018-01-04 | 2 | -0/+17 |
| |\ | | | | | free associated audio data on AudioStreamOGGVorbis destruction | ||||
| | * | free associated audio data on AudioStreamOGGVorbis destruction | Ibrahn Sahir | 2017-12-31 | 2 | -0/+17 |
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| * | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 6 | -12/+12 |
| |/ | | | | Happy new year to the wonderful Godot community! | ||||
| * | Fix ogg looping pop noise. Closes #11468 | MrCdK | 2017-12-17 | 1 | -4/+12 |
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| * | doc: Sync classref after a496dd4d, removing NOEDITOR properties from doc | Rémi Verschelde | 2017-12-07 | 1 | -11/+42 |
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| * | doc: Remove setters and getters now exposed via properties/members | Rémi Verschelde | 2017-11-24 | 1 | -42/+0 |
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| * | doc: Update header version for 3.0-beta | Rémi Verschelde | 2017-11-24 | 2 | -2/+2 |
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| * | Revert "Added loop_begin and loop_end to OggVorbisStream" | Juan Linietsky | 2017-11-20 | 3 | -72/+22 |
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| * | Merge pull request #12644 from mrcdk/ogg_loop | Rémi Verschelde | 2017-11-20 | 3 | -22/+72 |
| |\ | | | | | Added loop_begin and loop_end to OggVorbisStream | ||||
| | * | Add loop_begin and loop_end to OggVorbisStream | MrCdK | 2017-11-04 | 3 | -22/+72 |
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| * | | doc: Make all module docs self-contained | Rémi Verschelde | 2017-11-15 | 3 | -2/+94 |
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| * | Remove junk output | Ruslan Mustakov | 2017-10-13 | 1 | -3/+0 |
| | | | | | | Remove several prints that were added for engine debugging, but are of no use to the end user, and only pollute the editor and game logs. | ||||
| * | Rename get_position => get_playback_position and seek_pos => seek on audio ↵ | Marcelo Fernandez | 2017-09-23 | 2 | -6/+6 |
| | | | | | classes | ||||
| * | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 2 | -2/+2 |
| | | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | ||||
| * | Mono vorbis support fixed, closes #10787 | Juan Linietsky | 2017-09-06 | 1 | -0/+6 |
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| * | Fix missing pragma push | Hein-Pieter van Braam | 2017-09-02 | 2 | -0/+2 |
| | | | | | | I forgot to pragma push the ignored warning in #10877 this adds the missing ones. | ||||
| * | Fix use of unitialized variables | Hein-Pieter van Braam | 2017-09-02 | 2 | -0/+4 |
| | | | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | Fix crash when destroying AudioStreamPlaybackOGGVorbis | Evgeny Zuev | 2017-09-01 | 1 | -1/+1 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 6 | -6/+6 |
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| * | readded ability to set loop offset in seconds, closes #9630 | Juan Linietsky | 2017-08-22 | 3 | -1/+21 |
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| * | Fixed AudioStreamPlaybackOGGVorbis::_mix_internal getting stuck in infinite ↵ | Fabian Mathews | 2017-07-29 | 1 | -1/+1 |
| | | | | | loop causing audio to freeze | ||||
| * | Complete changing of resource extensions | George Marques | 2017-06-16 | 1 | -1/+1 |
| | | | | | Some places were missing in e42d59f. | ||||
| * | Rename Godot-specific resource extensions | George Marques | 2017-06-15 | 2 | -2/+2 |
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| * | Move other lone thirdparty files to thirdparty/misc | Rémi Verschelde | 2017-04-28 | 2 | -2/+3 |
| | | | | | | Also move Box2D ConvexDecomposition contrib code to thirdparty/b2d_convexdecomp. | ||||
| * | Fix AudioPlayer.get_pos() always returns 0 | NNesh | 2017-04-25 | 1 | -1/+7 |
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| * | Fix AudioPlayer.play() bug when music always starts from 0 pos | NNesh | 2017-04-25 | 1 | -1/+1 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 6 | -0/+6 |
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| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -1/+1 |
| | | | | | From https://github.com/lucasdemarchi/codespell | ||||
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 5 | -119/+89 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 4 | -1/+113 |
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| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -4/+4 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -2/+2 |
| | | | | | This saves typing and is a step towards fixing #56 | ||||
| * | Changed OGG Vorbis type to be imported, so it's possible to specify loop | Juan Linietsky | 2017-02-03 | 5 | -76/+184 |
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| * | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky | 2017-01-21 | 6 | -0/+411 |
