| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Detect SSE/SSE2 for libsquish. | Ferenc Arn | 2017-04-28 | 1 | -0/+6 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -25/+28 |
| * | Several bugfixes, improving the import workflow | Juan Linietsky | 2017-02-06 | 1 | -3/+2 |
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -3/+3 |
| * | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -5/+5 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -9/+9 |
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| * | squish: Move to a module and split thirdparty lib | Rémi Verschelde | 2016-10-15 | 1 | -0/+92 |
