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path: root/modules/squish/image_compress_squish.cpp
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Improve slang, especially in user-visible partsUnknown2017-12-051-1/+1
* Fix use of unitialized variablesHein-Pieter van Braam2017-09-021-1/+5
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-161-2/+7
* -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-0/+1
* many fixes to image loader, voxel cone tracing, etc.Juan Linietsky2017-06-021-2/+2
* rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky2017-05-311-7/+12
* -Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky2017-05-261-44/+65
* Use libsquish to decompress DXT textures.Ferenc Arn2017-05-181-1/+41
* Detect SSE/SSE2 for libsquish.Ferenc Arn2017-04-281-0/+6
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-25/+28
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-3/+2
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-3/+3
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-5/+5
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-9/+9
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* squish: Move to a module and split thirdparty libRémi Verschelde2016-10-151-0/+92