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path: root/modules/recast/register_types.cpp
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* Move NavigationMeshEditorPlugin to Recast module as should beRémi Verschelde2018-05-301-1/+6
| | | | | | | | Modules can register their own editor plugins (like GridMap does), so no need to put module-specific classes in the `editor/` folder. Also cleans up the previous SCons env pollution from the Recast module, integrating its code into libmodules as other modules.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Recast integration.Saracen2017-09-041-0/+34