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* Move NavigationMeshEditorPlugin to Recast module as should beRémi Verschelde2018-05-306-8/+621
| | | | | | | | Modules can register their own editor plugins (like GridMap does), so no need to put module-specific classes in the `editor/` folder. Also cleans up the previous SCons env pollution from the Recast module, integrating its code into libmodules as other modules.
* SCons: Pass env to modules can_build methodRémi Verschelde2018-05-301-2/+2
| | | | | | This allows to disable modules based on the environment, in particular `env[tools]` which tells us if we are building the editor or not.
* Update copyright statements to 2018Rémi Verschelde2018-01-012-4/+4
| | | | Happy new year to the wonderful Godot community!
* disable caching for targets using helper functionsRhody Lugo2017-11-281-2/+1
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* use the same cache for all branches for appveyorRhody Lugo2017-11-281-0/+1
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* doc: Make all module docs self-containedRémi Verschelde2017-11-151-2/+0
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* Use BoolVariable for third-party options.Elliott Sales de Andrade2017-09-251-5/+1
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* Do not compile Recast for AndroidRuslan Mustakov2017-09-201-1/+1
| | | | | At least this makes Godot compile for Android until there is a better solution.
* Recast integration.Saracen2017-09-044-0/+111