| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Move NavigationMeshEditorPlugin to Recast module as should be | Rémi Verschelde | 2018-05-30 | 6 | -8/+621 |
| | | | | | | | | | Modules can register their own editor plugins (like GridMap does), so no need to put module-specific classes in the `editor/` folder. Also cleans up the previous SCons env pollution from the Recast module, integrating its code into libmodules as other modules. | ||||
| * | SCons: Pass env to modules can_build method | Rémi Verschelde | 2018-05-30 | 1 | -2/+2 |
| | | | | | | | This allows to disable modules based on the environment, in particular `env[tools]` which tells us if we are building the editor or not. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 2 | -4/+4 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | disable caching for targets using helper functions | Rhody Lugo | 2017-11-28 | 1 | -2/+1 |
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| * | use the same cache for all branches for appveyor | Rhody Lugo | 2017-11-28 | 1 | -0/+1 |
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| * | doc: Make all module docs self-contained | Rémi Verschelde | 2017-11-15 | 1 | -2/+0 |
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| * | Use BoolVariable for third-party options. | Elliott Sales de Andrade | 2017-09-25 | 1 | -5/+1 |
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| * | Do not compile Recast for Android | Ruslan Mustakov | 2017-09-20 | 1 | -1/+1 |
| | | | | | | At least this makes Godot compile for Android until there is a better solution. | ||||
| * | Recast integration. | Saracen | 2017-09-04 | 4 | -0/+111 |
