| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Fix files header | Poommetee Ketson | 2017-09-01 | 1 | -1/+1 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Added support for SVG | Daniel J. Ramirez | 2017-08-20 | 1 | -1/+1 |
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| * | TGA support based on SaracenOne's work. | Juan Linietsky | 2017-06-07 | 1 | -2/+2 |
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| * | Several fixes related to PBR and Environment | Juan Linietsky | 2017-05-30 | 1 | -1/+1 |
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| * | -Added .hdr format support | Juan Linietsky | 2017-05-28 | 1 | -0/+46 |
| -Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant | |||||
