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* SCons: Pass env to modules can_build methodRémi Verschelde2018-05-301-1/+1
| | | | | | This allows to disable modules based on the environment, in particular `env[tools]` which tells us if we are building the editor or not.
* Fixes importing hdr files with extra header infoJorn Van denbussche2018-03-111-6/+10
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-054-0/+4
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-014-8/+8
| | | | Happy new year to the wonderful Godot community!
* doc: Make all module docs self-containedRémi Verschelde2017-11-151-2/+0
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* Cleanup unnecessary debug printsRémi Verschelde2017-10-211-4/+0
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* Fix files headerPoommetee Ketson2017-09-012-2/+2
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-274-4/+4
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* Added support for SVGDaniel J. Ramirez2017-08-202-2/+2
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* TGA support based on SaracenOne's work.Juan Linietsky2017-06-071-2/+2
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* Merge pull request #8990 from zer0problem/masterRémi Verschelde2017-06-051-1/+1
|\ | | | | Fixed .hdr support to compile on windows
| * Fixed compiling on windows after .hdr supportzer0problem2017-05-311-1/+1
| | | | | | | | Changed type to avoid casting.
* | Several fixes related to PBR and EnvironmentJuan Linietsky2017-05-302-7/+17
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* -Added .hdr format supportJuan Linietsky2017-05-286-0/+289
-Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant